- call level compatibility handlers for all levels and pass the map name as a second parameter.

This is for user-made handlers for which the checksum is rather useless both for deciding whether to call the handler and for identifying the map.
This commit is contained in:
Christoph Oelckers 2019-01-25 00:55:28 +01:00
parent 68f0cf111d
commit b2ee99c7cc
2 changed files with 13 additions and 13 deletions

View file

@ -353,21 +353,18 @@ IMPLEMENT_CLASS(DLevelCompatibility, true, false);
void MapLoader::SetCompatibilityParams(FName checksum)
{
if (checksum != NAME_None)
auto lc = Create<DLevelCompatibility>();
lc->loader = this;
lc->Level = Level;
for(auto cls : PClass::AllClasses)
{
auto lc = Create<DLevelCompatibility>();
lc->loader = this;
lc->Level = Level;
for(auto cls : PClass::AllClasses)
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
{
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
if (func != nullptr)
{
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
if (func != nullptr)
{
VMValue param[] = { lc, (int)checksum };
VMCall(func->Variants[0].Implementation, param, 2, nullptr, 0);
}
VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
}
}
}

View file

@ -3,10 +3,13 @@ class LevelCompatibility native play
{
native LevelLocals level;
protected void Apply(Name checksum)
protected void Apply(Name checksum, String mapname)
{
switch (checksum)
{
case 'none':
return;
case '9BC9E12781903D7C2D5697A5E0AEFD6F': // HACX.WAD map05 from 21.10.2010
case '9527DD0809FDA39CCFC316A21D135783': // HACX.WAD map05 from 20.10.2010
{