gzdoom-gles/src/g_hexen/a_hexenglobal.h

36 lines
702 B
C++

#ifndef __A_HEXENGLOBAL_H__
#define __A_HEXENGLOBAL_H__
#include "d_player.h"
class AHolySpirit : public AActor
{
DECLARE_CLASS (AHolySpirit, AActor)
public:
bool Slam (AActor *thing);
bool SpecialBlastHandling (AActor *source, fixed_t strength);
};
class AFighterWeapon : public AWeapon
{
DECLARE_CLASS (AFighterWeapon, AWeapon);
public:
bool TryPickup (AActor *&toucher);
};
class AClericWeapon : public AWeapon
{
DECLARE_CLASS (AClericWeapon, AWeapon);
public:
bool TryPickup (AActor *&toucher);
};
class AMageWeapon : public AWeapon
{
DECLARE_CLASS (AMageWeapon, AWeapon);
public:
bool TryPickup (AActor *&toucher);
};
#endif //__A_HEXENGLOBAL_H__