#ifndef __A_HEXENGLOBAL_H__ #define __A_HEXENGLOBAL_H__ #include "d_player.h" class AHolySpirit : public AActor { DECLARE_CLASS (AHolySpirit, AActor) public: bool Slam (AActor *thing); bool SpecialBlastHandling (AActor *source, fixed_t strength); }; class AFighterWeapon : public AWeapon { DECLARE_CLASS (AFighterWeapon, AWeapon); public: bool TryPickup (AActor *&toucher); }; class AClericWeapon : public AWeapon { DECLARE_CLASS (AClericWeapon, AWeapon); public: bool TryPickup (AActor *&toucher); }; class AMageWeapon : public AWeapon { DECLARE_CLASS (AMageWeapon, AWeapon); public: bool TryPickup (AActor *&toucher); }; #endif //__A_HEXENGLOBAL_H__