gzdoom-gles/src/gl/system
2018-04-16 08:45:50 +02:00
..
gl_cvars.h Removed gl_lights_checkside which essentially was just a pointless piece of cruft inherited from ZDoomGL. 2018-04-16 08:45:50 +02:00
gl_debug.cpp - changed GLDebug to receive char pointers instead of FStrings. 2018-04-14 10:40:11 +02:00
gl_debug.h - changed GLDebug to receive char pointers instead of FStrings. 2018-04-14 10:40:11 +02:00
gl_framebuffer.cpp - added the code for legacy shaders. 2018-04-08 12:11:51 +02:00
gl_framebuffer.h Set common name for system-specific framebuffer class 2018-04-09 20:47:49 +02:00
gl_interface.cpp - added the code for legacy shaders. 2018-04-08 12:11:51 +02:00
gl_interface.h - added the code for legacy shaders. 2018-04-08 12:11:51 +02:00
gl_menu.cpp - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_system.h - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_wipe.cpp - fixed: Before aqcuiring the WipeEndScreen, the renderer must be flushed. 2018-04-08 19:54:17 +02:00