gzdoom-gles/src/gl
2018-04-23 22:18:13 +02:00
..
compatibility Fixed usage of wrong drawlist for lit flats in legacy renderer 2018-04-17 17:06:58 +03:00
data - moved hardware independent part of flat vertex data out of GL folder. 2018-04-14 12:05:31 +02:00
dynlights Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info. 2018-04-16 09:02:48 +02:00
models - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00
renderer - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
scene - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
shaders - added palette shader and fixed a few things. 2018-04-07 12:17:23 +02:00
stereo3d Set common name for system-specific framebuffer class 2018-04-09 20:47:49 +02:00
system Removed gl_lights_checkside which essentially was just a pointless piece of cruft inherited from ZDoomGL. 2018-04-16 08:45:50 +02:00
textures - fixed a few warnings and changed the return type of FGLTexture::Bind, because no caller needs the hardware texture. 2018-04-14 12:24:04 +02:00
unused - moved the ZDoomGL texshader files to 'unused', where they belong. It is very unlikely that this code will ever be revisited. 2018-04-02 10:24:27 +02:00
utility - consolidated cycle_t and glcycle_t because aside from glcycle_t's ability to be deactivated when no profiling takes place they did exactly the same thing. 2018-04-01 13:24:03 +02:00