gzdoom-gles/src/g_shared
Randy Heit 38d7b7d203 - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
  fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
  version of the main VM loop, because I don't relish the thought of being stuck with GDB
  for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
  names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
  DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.


SVN r3893 (scripting)
2012-10-18 03:19:27 +00:00
..
a_action.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_action.h
a_armor.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_artifacts.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_artifacts.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_bridge.cpp - Removed the third parameter from dumpclasses when it was restricted it to Actors, because 2010-03-24 02:49:37 +00:00
a_camera.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
a_debris.cpp - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
a_decals.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fastprojectile.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_keys.h
a_lightning.cpp - Restored savegame compatibility that was removed in r3427. 2012-03-13 02:43:24 +00:00
a_lightning.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
a_morph.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
a_morph.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
a_movingcamera.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_pickups.cpp - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
a_pickups.h - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
a_puzzleitems.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_quake.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_randomspawner.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_secrettrigger.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
a_sectoraction.cpp - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls. 2011-02-13 10:18:28 +00:00
a_setcolor.cpp
a_sharedglobal.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_skies.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_soundenvironment.cpp
a_soundsequence.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
a_spark.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_specialspot.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp
a_weaponpiece.cpp - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot 2012-07-08 02:45:46 +00:00
a_weaponpiece.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_weapons.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
hudmessages.cpp - Added lowlevel support for custom alphas for HUD messages. 2012-08-12 23:14:31 +00:00
sbar.h - Added lowlevel support for custom alphas for HUD messages. 2012-08-12 23:14:31 +00:00
sbar_mugshot.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
sbarinfo.cpp - Fixed: DSBarInfo::ScreenSizeChanged() must call its supermethod. 2012-07-22 03:20:34 +00:00
sbarinfo.h - Fixed: hud_scale is supposed use strictly integral scaling factors. 2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
shared_hud.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
shared_sbar.cpp - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00