gzdoom-gles/src/swrenderer/drawers
2017-04-03 19:11:38 +02:00
..
r_draw.cpp - change fuzzing to not do any offsetting but keep the shading pattern produced by it 2017-04-03 19:11:38 +02:00
r_draw.h - add support for choosing the particle style in the software renderer 2017-03-27 10:12:57 +02:00
r_draw_pal.cpp - change fuzzing to not do any offsetting but keep the shading pattern produced by it 2017-04-03 19:11:38 +02:00
r_draw_pal.h - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
r_draw_rgba.cpp - change fuzzing to not do any offsetting but keep the shading pattern produced by it 2017-04-03 19:11:38 +02:00
r_draw_rgba.h - Removed redundant #ifdef __arm__ #define NO_SSE from 2.5D drawers 2017-03-25 01:39:09 -04:00
r_draw_sky32.h Create non-sse version of the wall drawers 2017-03-17 06:58:36 +01:00
r_draw_sky32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_span32.h - fixed: non-SSE2 drawers still had SSE2 intrinsics for light calculations, preventing successful compilation on ARM. 2017-03-21 17:51:09 -04:00
r_draw_span32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_sprite32.h - add non-sse version of the sprite drawers 2017-03-17 08:44:33 +01:00
r_draw_sprite32_sse2.h - add non-sse version of the sprite drawers 2017-03-17 08:44:33 +01:00
r_draw_wall32.h - fixed: non-SSE2 drawers still had SSE2 intrinsics for light calculations, preventing successful compilation on ARM. 2017-03-21 17:51:09 -04:00
r_draw_wall32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_thread.cpp - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
r_thread.h - clean up the triangle setup functions 2017-04-01 03:44:45 +02:00