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538897430d
This is for mitigating the recently discovered problem with attenuated lights getting reduced in size, even on OpenGL 3+. The intent of the shrinking was to account for higher brightness of non-attenuated lights on OpenGL 2 and was never meant to be active on more modern versions. The factor will apply to any attenuated light defined after it and will be inherited by included sub-lumps, but it will only last for the lunp it is set in. If you have a definition for the broken behavior, AddLightAssociation 'lightsizefactor 0.667' at the top of your GLDEFS. (ported patch by Graf) |
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.. | ||
a_action.cpp | ||
a_decals.cpp | ||
a_dynlight.cpp | ||
a_dynlight.h | ||
a_dynlightdata.cpp | ||
a_flashfader.cpp | ||
a_lightning.cpp | ||
a_lightning.h | ||
a_morph.cpp | ||
a_morph.h | ||
a_quake.cpp | ||
a_sharedglobal.h | ||
a_specialspot.cpp | ||
a_specialspot.h | ||
hudmessages.cpp | ||
shared_hud.cpp |