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anim_switches.cpp
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animations.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
automaptexture.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-03-08 21:25:24 -05:00 |
backdroptexture.cpp
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- replaced another large batch of homegrown type use.
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2017-03-08 18:55:53 +01:00 |
bitmap.cpp
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- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
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2017-06-18 09:14:33 +02:00 |
bitmap.h
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- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
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2017-06-18 09:14:33 +02:00 |
buildtexture.cpp
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- replaced a large batch of DWORDs.
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2017-03-09 20:19:55 +01:00 |
canvastexture.cpp
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Handle unloading of canvas textures properly
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2017-05-01 16:20:25 +03:00 |
ddstexture.cpp
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- changed the #defines in ddstexture.cpp into an enum
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2017-03-10 20:08:39 +01:00 |
emptytexture.cpp
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- replaced another large batch of homegrown type use.
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2017-03-08 18:55:53 +01:00 |
flattexture.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-03-08 21:25:24 -05:00 |
imgztexture.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-03-08 21:25:24 -05:00 |
jpegtexture.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-03-08 21:25:24 -05:00 |
multipatchtexture.cpp
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- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
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2017-06-18 09:14:33 +02:00 |
patchtexture.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-03-08 21:25:24 -05:00 |
pcxtexture.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-03-08 21:25:24 -05:00 |
pngtexture.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-03-08 21:25:24 -05:00 |
rawpagetexture.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-03-08 21:25:24 -05:00 |
shadertexture.cpp
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- moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager.
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2017-03-27 01:55:47 +02:00 |
skyboxtexture.cpp
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- moved the skybox texture files to the main textures directory.
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2017-03-17 21:12:09 +01:00 |
skyboxtexture.h
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- moved the skybox texture files to the main textures directory.
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2017-03-17 21:12:09 +01:00 |
texture.cpp
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- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
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2017-06-18 09:14:33 +02:00 |
texturemanager.cpp
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- fixed bad use of FScanner::GetNumber and GetFloat in code inherited from ZDoomGL.
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2017-11-19 15:30:45 +01:00 |
textures.h
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
tgatexture.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-03-08 21:25:24 -05:00 |
warpbuffer.h
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
warptexture.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |