gzdoom-gles/src/swrenderer/scene
2017-01-30 11:53:11 +01:00
..
r_3dfloors.cpp Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_3dfloors.h Convert r_3dfloors to a class 2017-01-04 18:54:14 +01:00
r_light.cpp Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers." 2017-01-28 17:37:57 -05:00
r_light.h Create CameraLight class 2017-01-26 10:22:54 +01:00
r_opaque_pass.cpp Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers." 2017-01-28 17:37:57 -05:00
r_opaque_pass.h Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
r_portal.cpp Move visibility stuff into LightVisibility 2017-01-26 09:49:07 +01:00
r_portal.h Remove the 1000 portal segment limit and make WallPortals private to RenderPortal 2017-01-24 05:31:39 +01:00
r_scene.cpp Remove R_InitColumnDrawers and only allow DrawerArgs classes to call drawers 2017-01-30 11:53:11 +01:00
r_scene.h Make RenderActorView private 2017-01-15 23:03:58 +01:00
r_translucent_pass.cpp Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers." 2017-01-28 17:37:57 -05:00
r_translucent_pass.h Move DrewAVoxel to VisibleSpriteList 2017-01-26 08:39:44 +01:00
r_viewport.cpp Move drawerargs globals into a class and make them local 2017-01-29 07:49:04 +01:00
r_viewport.h Move drawerargs globals into a class and make them local 2017-01-29 07:49:04 +01:00