gzdoom-gles/src/version.h
Christoph Oelckers f95c29ad28 cleaned up the scaling options.
- all 5 settings affected by uiscale have been changed to have the exact same semantics: -1, if supported means special scaling, this is available for HUD and status bar, 0 means to use uiscale, any larger value is a direct scaling factor.
- scaling is cut off when the factor is larger than screenwidth/320 or screenheight/200 because anything larger will definitely not fit.
- a lot of code has been cleaned up and consolidated. Especially the message code had an incredible amount of redundancy.
- all scaling options have been moved into a submenu. This menu is not complete, though - it still requires a special menu widget to convey the intended information without confusing the user.
2017-03-30 02:16:23 +02:00

111 lines
3.9 KiB
C

/*
** version.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "gitinfo.h"
#ifndef __VERSION_H__
#define __VERSION_H__
const char *GetGitDescription();
const char *GetGitHash();
const char *GetGitTime();
const char *GetVersionString();
/** Lots of different version numbers **/
#ifdef GIT_DESCRIPTION
#define VERSIONSTR GIT_DESCRIPTION
#else
#define VERSIONSTR "2.5pre"
#endif
// The version as seen in the Windows resource
#define RC_FILEVERSION 2,4,9999,0
#define RC_PRODUCTVERSION 2,4,9999,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning. The current state is '2.4'.
#define VER_MAJOR 2
#define VER_MINOR 5
#define VER_REVISION 0
// Version identifier for network games.
// Bump it every time you do a release unless you're certain you
// didn't change anything that will affect sync.
#define NETGAMEVERSION 234
// Version stored in the ini's [LastRun] section.
// Bump it if you made some configuration change that you want to
// be able to migrate in FGameConfigFile::DoGlobalSetup().
#define LASTRUNVERSION "214"
// Protocol version used in demos.
// Bump it if you change existing DEM_ commands or add new ones.
// Otherwise, it should be safe to leave it alone.
#define DEMOGAMEVERSION 0x220
// Minimum demo version we can play.
// Bump it whenever you change or remove existing DEM_ commands.
#define MINDEMOVERSION 0x21E
// SAVEVER is the version of the information stored in level snapshots.
// Note that SAVEVER is not directly comparable to VERSION.
// SAVESIG should match SAVEVER.
// extension for savegames
#define SAVEGAME_EXT "zds"
// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 4551
// Use 4500 as the base git save version, since it's higher than the
// SVN revision ever got.
#define SAVEVER 4551
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
#define GAMESIG "GZDOOM"
#define BASEWAD "gzdoom.pk3"
// More stuff that needs to be different for derivatives.
#define GAMENAME "GZDoom"
#define GAMENAMELOWERCASE "gzdoom"
#define FORUM_URL "http://forum.drdteam.org"
#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"
#if defined(__APPLE__) || defined(_WIN32)
#define GAME_DIR GAMENAME
#else
#define GAME_DIR ".config/" GAMENAMELOWERCASE
#endif
#endif //__VERSION_H__