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https://github.com/ZDoom/gzdoom-gles.git
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921bc763fb
- moved testcolor and test fades into SWRenderer files. These CCMDs work by hacking the default colormap and were never implemented for hardware rendering because they require many checks throughout the code.
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#include "r_memory.cpp"
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#include "r_renderthread.cpp"
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#include "r_swcanvas.cpp"
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#include "r_swrenderer.cpp"
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#include "r_swcolormaps.cpp"
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#include "drawers/r_draw.cpp"
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#include "drawers/r_draw_pal.cpp"
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#include "drawers/r_draw_rgba.cpp"
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#include "drawers/r_thread.cpp"
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#include "line/r_fogboundary.cpp"
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#include "line/r_line.cpp"
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#include "line/r_renderdrawsegment.cpp"
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#include "line/r_walldraw.cpp"
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#include "line/r_wallsetup.cpp"
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#include "plane/r_flatplane.cpp"
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#include "plane/r_planerenderer.cpp"
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#include "plane/r_skyplane.cpp"
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#include "plane/r_slopeplane.cpp"
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#include "plane/r_visibleplane.cpp"
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#include "plane/r_visibleplanelist.cpp"
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#include "scene/r_3dfloors.cpp"
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#include "scene/r_light.cpp"
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#include "scene/r_opaque_pass.cpp"
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#include "scene/r_portal.cpp"
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#include "scene/r_scene.cpp"
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#include "scene/r_translucent_pass.cpp"
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#include "segments/r_clipsegment.cpp"
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#include "segments/r_drawsegment.cpp"
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#include "segments/r_portalsegment.cpp"
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#include "things/r_decal.cpp"
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#include "things/r_particle.cpp"
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#include "things/r_playersprite.cpp"
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#include "things/r_sprite.cpp"
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#include "things/r_visiblesprite.cpp"
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#include "things/r_visiblespritelist.cpp"
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#include "things/r_voxel.cpp"
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#include "things/r_wallsprite.cpp"
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#include "viewport/r_drawerargs.cpp"
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#include "viewport/r_skydrawer.cpp"
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#include "viewport/r_spandrawer.cpp"
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#include "viewport/r_spritedrawer.cpp"
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#include "viewport/r_viewport.cpp"
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#include "viewport/r_walldrawer.cpp"
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