#include "r_memory.cpp" #include "r_renderthread.cpp" #include "r_swcanvas.cpp" #include "r_swrenderer.cpp" #include "r_swcolormaps.cpp" #include "drawers/r_draw.cpp" #include "drawers/r_draw_pal.cpp" #include "drawers/r_draw_rgba.cpp" #include "drawers/r_thread.cpp" #include "line/r_fogboundary.cpp" #include "line/r_line.cpp" #include "line/r_renderdrawsegment.cpp" #include "line/r_walldraw.cpp" #include "line/r_wallsetup.cpp" #include "plane/r_flatplane.cpp" #include "plane/r_planerenderer.cpp" #include "plane/r_skyplane.cpp" #include "plane/r_slopeplane.cpp" #include "plane/r_visibleplane.cpp" #include "plane/r_visibleplanelist.cpp" #include "scene/r_3dfloors.cpp" #include "scene/r_light.cpp" #include "scene/r_opaque_pass.cpp" #include "scene/r_portal.cpp" #include "scene/r_scene.cpp" #include "scene/r_translucent_pass.cpp" #include "segments/r_clipsegment.cpp" #include "segments/r_drawsegment.cpp" #include "segments/r_portalsegment.cpp" #include "things/r_decal.cpp" #include "things/r_particle.cpp" #include "things/r_playersprite.cpp" #include "things/r_sprite.cpp" #include "things/r_visiblesprite.cpp" #include "things/r_visiblespritelist.cpp" #include "things/r_voxel.cpp" #include "things/r_wallsprite.cpp" #include "viewport/r_drawerargs.cpp" #include "viewport/r_skydrawer.cpp" #include "viewport/r_spandrawer.cpp" #include "viewport/r_spritedrawer.cpp" #include "viewport/r_viewport.cpp" #include "viewport/r_walldrawer.cpp"