gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 48fcdacf06 - more work on graphics substitutiion
* added a CVAR that sets how localizable graphics need to be dealt with.
* pass the substitution string to OkForLocalization so that proper checks can be performed.
* increased item spacing on Doom's list menus to 18 from 16 pixels, because otherwise the diacritic letters would not fit. 20 would have been more ideal but 18 was the limit without compromising its visual style
* added a second text-only main menu because here the spacing cannot be changed. Doing so would render any single-patch main menu non-functional. So here the rules are that if substitution takes place, it will swap out the entire menu class.
* fixed some issues with the summary screen's "entering" and "finished" graphics.
2019-02-21 00:35:27 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed. 2019-02-09 09:17:57 +01:00
heretic - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
hexen - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
inventory - removed extraneous parameter in SpawnPlayerMissile call in A_FireProjectile. 2019-02-09 09:25:29 +01:00
menu - more work on graphics substitutiion 2019-02-21 00:35:27 +01:00
raven - exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed. 2019-02-09 09:17:57 +01:00
scriptutil - moved the tid hash into FLevelLocals and adjusted the interface to the iterators. 2019-01-24 19:28:40 +01:00
shared - fixed run health clamping. 2019-02-13 20:12:13 +01:00
statscreen - more work on graphics substitutiion 2019-02-21 00:35:27 +01:00
statusbar Merge branch 'master' into new_level_refactor 2019-02-02 16:58:30 +01:00
strife - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
actor.txt Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-02-08 20:07:49 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt - fixed condition to produce blood splatter during line attack 2019-01-23 21:23:35 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt - exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed. 2019-02-09 09:17:57 +01:00
base.txt - more work on graphics substitutiion 2019-02-21 00:35:27 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - fixed the player name display. 2019-02-16 22:57:02 +01:00
destructible.txt - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Added CheckReplacee. 2019-01-31 19:05:44 +01:00
level_compatibility.txt - added a compatibility fix for KDiZD Z1M3 and fixed some tagging issues in the compatibility handler. 2019-02-07 09:42:51 +01:00
mapdata.txt - renamed the level variables. 2019-02-02 00:25:51 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00