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Merge branch 'master' into new_level_refactor
# Conflicts: # src/p_user.cpp
This commit is contained in:
commit
1dbbb56a1b
10 changed files with 14 additions and 8 deletions
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@ -490,7 +490,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i])
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players[i].SetLogText ("Find help");
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players[i].SetLogText ("$TXT_FINDHELP");
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}
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}
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@ -923,7 +923,7 @@ class CommandDrawString : public SBarInfoCommand
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break;
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}
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case LOGTEXT:
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str = statusBar->CPlayer->LogText;
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str = GStrings(statusBar->CPlayer->LogText);
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break;
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default:
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break;
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@ -55,6 +55,7 @@
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#include "vm.h"
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#include "p_acs.h"
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#include "sbarinfo.h"
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#include "gstrings.h"
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#include "events.h"
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#include "g_game.h"
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@ -1046,7 +1047,7 @@ void DBaseStatusBar::DrawLog ()
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hudheight = SCREENHEIGHT / scale;
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int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
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auto lines = V_BreakLines (SmallFont, linelen, CPlayer->LogText);
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auto lines = V_BreakLines (SmallFont, linelen, GStrings(CPlayer->LogText));
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int height = 20;
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for (unsigned i = 0; i < lines.Size(); i++) height += SmallFont->GetHeight () + 1;
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@ -555,7 +555,7 @@ int P_GetMapColorForKey (AActor * key)
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foundlock = pair->Key;
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}
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}
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return 0;
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return rgb;
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}
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@ -91,6 +91,7 @@
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#include "events.h"
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#include "g_game.h"
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#include "v_video.h"
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#include "gstrings.h"
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static FRandom pr_skullpop ("SkullPop");
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@ -403,7 +404,7 @@ void player_t::SetLogText (const char *text)
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{
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// Print log text to console
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AddToConsole(-1, TEXTCOLOR_GOLD);
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AddToConsole(-1, LogText);
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AddToConsole(-1, GStrings(LogText));
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AddToConsole(-1, "\n");
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}
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}
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@ -1464,6 +1464,8 @@ TXT_DOES_NOT_WORK = "That doesn't seem to work";
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// Strife Quest messages
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TXT_FINDHELP = "FIND HELP";
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TXT_QUEST_14 = "You've Blown Up the Crystal";
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TXT_QUEST_16 = "You've Blown Up the Gates";
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TXT_QUEST_27 = "You've Blown Up the Computer";
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@ -336,7 +336,7 @@ extend class Actor
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while (last.inv != NULL)
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{
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let inv = last.inv;
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if (!inv.bUndroppable)
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if (!inv.bUndroppable && !inv.bUnclearable)
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{
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inv.DepleteOrDestroy();
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if (!inv.bDestroyed) last = inv; // was only depleted so advance the pointer manually.
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@ -64,6 +64,7 @@ class Inventory : Actor
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flagdef IsArmor: ItemFlags, 21;
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flagdef IsHealth: ItemFlags, 22;
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flagdef AlwaysPickup: ItemFlags, 23;
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flagdef Unclearable: ItemFlags, 24;
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flagdef ForceRespawnInSurvival: none, 0;
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flagdef PickupFlash: none, 6;
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@ -2028,7 +2028,7 @@ class PlayerPawn : Actor
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if (item.bINVBAR && item.Amount > item.InterHubAmount)
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{
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item.Amount = item.InterHubAmount;
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if (level.REMOVEITEMS && !item.bUNDROPPABLE)
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if (level.REMOVEITEMS && !item.bUNDROPPABLE && !item.bUNCLEARABLE)
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{
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todelete.Push(item);
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}
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@ -432,7 +432,8 @@ class StrifeStatusBar : BaseStatusBar
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if (CPlayer.LogText.Length() > 0)
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{
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BrokenLines lines = SmallFont2.BreakLines(CPlayer.LogText, 272);
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let text = Stringtable.Localize(CPlayer.LogText);
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BrokenLines lines = SmallFont2.BreakLines(text, 272);
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for (i = 0; i < lines.Count(); ++i)
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{
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screen.DrawText(SmallFont2, Font.CR_UNTRANSLATED, left + 24 * xscale, top + (18 + i * 12)*yscale,
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