gzdoom-gles/src/gl/scene
Christoph Oelckers ae1571158c - fixed: The portal link table was not created when there were no sector portals.
- fixed: P_TryMove could loop endlessly over a list of static portals when there was an error during portal creation.
2016-03-12 17:43:36 +01:00
..
gl_bsp.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_clipper.cpp
gl_clipper.h - removed duplicate function definition. 2016-02-06 00:50:43 +01:00
gl_decal.cpp - fixed wall clipping with 3D lights. 2016-02-04 01:12:18 +01:00
gl_drawinfo.cpp don't leave any gaps in the used clip planes. 2016-01-27 12:32:39 +01:00
gl_drawinfo.h - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
gl_fakeflat.cpp - copied over some stuff from the abandoned portals branch. 2016-02-15 13:11:31 +01:00
gl_flats.cpp - added portal support for dynamic lights. 2016-03-08 21:22:12 +01:00
gl_portal.cpp - refactoring of portal grouping for the renderer, to allow more efficient clipping. 2016-03-04 14:10:13 +01:00
gl_portal.h - do not use the precalculated coordinates for non-linked portals because they are not static. 2016-03-04 14:41:24 +01:00
gl_renderhacks.cpp - fixed: The CollectSectorStack functions had a local sector_t variable used by gl_FakeFlat which caused a stack overflow. Using the global one defined at the top of the file is ok here. 2015-05-29 12:03:50 +02:00
gl_scene.cpp - should have saved before committing... 2016-03-05 13:09:49 +01:00
gl_sky.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_skydome.cpp - fixed positioning for sky textures that are less than 128 pixels tall. 2015-03-15 12:10:22 +01:00
gl_sprite.cpp - fixed: The portal link table was not created when there were no sector portals. 2016-03-12 17:43:36 +01:00
gl_spritelight.cpp - made necessary adjustments for the coordinate refactoring in ZDoom. 2016-01-21 12:36:37 +01:00
gl_vertex.cpp
gl_wall.h - refactoring of portal grouping for the renderer, to allow more efficient clipping. 2016-03-04 14:10:13 +01:00
gl_walls.cpp - refactoring of portal grouping for the renderer, to allow more efficient clipping. 2016-03-04 14:10:13 +01:00
gl_walls_draw.cpp - added portal support for dynamic lights. 2016-03-08 21:22:12 +01:00
gl_weapon.cpp - added 21:9 handling to GL code. 2016-03-04 11:47:15 +01:00