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- should have saved before committing...
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@ -878,7 +878,7 @@ void FGLRenderer::RenderView (player_t* player)
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NoInterpolateView = false;
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// prepare all camera textures that have been used in the last frame
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FCanvasTextureInfo::UpdateAll();
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NoInterpolateView = true;
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NoInterpolateView = saved_niv;
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// I stopped using BaseRatioSizes here because the information there wasn't well presented.
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