- should have saved before committing...

This commit is contained in:
Christoph Oelckers 2016-03-05 13:09:49 +01:00
parent 26a05857d0
commit 87d6e03cc2

View file

@ -878,7 +878,7 @@ void FGLRenderer::RenderView (player_t* player)
NoInterpolateView = false;
// prepare all camera textures that have been used in the last frame
FCanvasTextureInfo::UpdateAll();
NoInterpolateView = true;
NoInterpolateView = saved_niv;
// I stopped using BaseRatioSizes here because the information there wasn't well presented.