gzdoom-gles/src/win32
Randy Heit b3b0886b64 Merge branch 'scripting'
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp Make atlas size a macro definition and default it to 512x512 (was 256x256) 2016-01-10 22:14:35 -06:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations. 2015-04-17 21:39:07 +02:00
hardware.cpp
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp - fixed missing #incöudes of version.h for GAMENAME. 2015-04-11 17:40:26 +02:00
i_crash.cpp - More GAMENAME replacements in strings. 2015-04-09 21:16:59 +02:00
i_dijoy.cpp Fix deallocation of controllers with no axes 2015-09-05 14:18:48 +12:00
i_input.cpp - fixed: The reverb editor failed to open in fullscreen mode at desktop resolution. 2016-01-30 21:49:03 +01:00
i_input.h - fixed: INPUT_XInput must also be available when compiling without XInput support so that the corresponding JoyDevice can be accessed. 2015-07-15 14:44:37 +02:00
i_keyboard.cpp
i_main.cpp Merge branch 'master' into scripting 2015-07-16 20:37:17 +02:00
i_mouse.cpp
i_movie.cpp Don't use AdjustWindowRectEx to determine window sizes 2015-03-11 13:59:51 -05:00
i_rawps2.cpp - fixed some memory leaks: The global symbol table and the argument list for DECORATE called action specials were never freed. 2015-04-28 15:34:48 +02:00
i_system.cpp - Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1. 2015-12-07 04:49:40 -05:00
i_system.h Added support for GOG paths 2015-08-28 19:14:25 +02:00
i_xinput.cpp Merge branch 'master' into scripting 2015-07-16 20:37:17 +02:00
icon1.ico
rawinput.h
resource.h
st_start.cpp Don't use AdjustWindowRectEx to determine window sizes 2015-03-11 13:59:51 -05:00
win32iface.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
win32video.cpp - Made a few Win32 calls optional in order to restore capatibility with Windows NT 4.0 (not that anyone is using NT 4, but it was a trivial fix) 2015-04-24 23:07:32 -04:00
winres.h
zdoom.exe.manifest Add Windows 8+ related bits to the manifest 2015-03-27 00:25:53 -05:00
zdoom.rc
zdoom.RES