mirror of
https://github.com/ZDoom/gzdoom-gles.git
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c4377b7039
- replaced some single precision float math with doubles.
199 lines
5.1 KiB
C++
199 lines
5.1 KiB
C++
/*
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** a_camera.cpp
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** Implements the Duke Nukem 3D-ish security camera
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "actor.h"
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#include "info.h"
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#include "a_sharedglobal.h"
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#include "p_local.h"
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#include "farchive.h"
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/*
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== SecurityCamera
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==
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== args[0] = pitch
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== args[1] = amount camera turns to either side of its initial position
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== (in degrees)
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== args[2] = octics to complete one cycle
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*/
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class ASecurityCamera : public AActor
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{
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DECLARE_CLASS (ASecurityCamera, AActor)
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public:
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void PostBeginPlay ();
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void Tick ();
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void Serialize (FArchive &arc);
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protected:
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angle_t Center;
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angle_t Acc;
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angle_t Delta;
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angle_t Range;
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};
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IMPLEMENT_CLASS (ASecurityCamera)
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void ASecurityCamera::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << Center << Acc << Delta << Range;
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}
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void ASecurityCamera::PostBeginPlay ()
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{
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Super::PostBeginPlay ();
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Center = angle;
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if (args[2])
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Delta = ANGLE_MAX / (args[2] * TICRATE / 8);
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else
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Delta = 0;
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if (args[1])
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Delta /= 2;
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Acc = 0;
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pitch = (signed int)((char)args[0]) * ANGLE_1;
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if (pitch <= -ANGLE_90)
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pitch = -ANGLE_90 + ANGLE_1;
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else if (pitch >= ANGLE_90)
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pitch = ANGLE_90 - ANGLE_1;
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Range = (angle_t)((float)args[1] * 536870912.f / 45.f);
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}
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void ASecurityCamera::Tick ()
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{
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Acc += Delta;
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if (Range)
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angle = Center + FixedMul (Range, finesine[Acc >> ANGLETOFINESHIFT]);
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else if (Delta)
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angle = Acc;
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}
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/*
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== AimingCamera
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==
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== args[0] = pitch
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== args[1] = max turn (in degrees)
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== args[2] = max pitch turn (in degrees)
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== args[3] = tid of thing to look at
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==
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== Also uses:
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== tracer: thing to look at
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*/
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class AAimingCamera : public ASecurityCamera
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{
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DECLARE_CLASS (AAimingCamera, ASecurityCamera)
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public:
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void PostBeginPlay ();
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void Tick ();
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void Serialize (FArchive &arc);
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protected:
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int MaxPitchChange;
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};
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IMPLEMENT_CLASS (AAimingCamera)
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void AAimingCamera::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << MaxPitchChange;
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}
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void AAimingCamera::PostBeginPlay ()
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{
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int changepitch = args[2];
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args[2] = 0;
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Super::PostBeginPlay ();
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MaxPitchChange = (int)((float)changepitch * 536870912.f / 45.f / (float)TICRATE);
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Range /= TICRATE;
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TActorIterator<AActor> iterator (args[3]);
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tracer = iterator.Next ();
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if (tracer == NULL)
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{
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//Printf ("AimingCamera %d: Can't find TID %d\n", tid, args[3]);
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}
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else
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{ // Don't try for a new target upon losing this one.
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args[3] = 0;
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}
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}
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void AAimingCamera::Tick ()
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{
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if (tracer == NULL && args[3] != 0)
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{ // Recheck, in case something with this TID was created since the last time.
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TActorIterator<AActor> iterator (args[3]);
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tracer = iterator.Next ();
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}
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if (tracer != NULL)
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{
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angle_t delta;
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int dir = P_FaceMobj (this, tracer, &delta);
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if (delta > Range)
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{
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delta = Range;
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}
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if (dir)
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{
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angle += delta;
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}
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else
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{
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angle -= delta;
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}
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if (MaxPitchChange)
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{ // Aim camera's pitch; use floats for precision
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fixedvec2 fv3 = tracer->Vec2To(this);
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TVector2<double> vect(fv3.x, fv3.y);
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double dz = Z() - tracer->Z() - tracer->height/2;
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double dist = vect.Length();
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double ang = dist != 0.f ? atan2 (dz, dist) : 0;
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int desiredpitch = (angle_t)(ang * 2147483648.f / PI);
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if (abs (desiredpitch - pitch) < MaxPitchChange)
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{
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pitch = desiredpitch;
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}
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else if (desiredpitch < pitch)
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{
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pitch -= MaxPitchChange;
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}
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else
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{
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pitch += MaxPitchChange;
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}
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}
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}
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}
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