gzdoom-gles/wadsrc/static/zscript/doom/cacodemon.txt
Christoph Oelckers 784f7ed671 - converted all of Doom's actors.
- fixed a few problems that were encountered during conversion:
 * action specials as action functions were not recognized by the parser.
 * Player.StartItem could not be parsed.
 * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name.
 * states and defaults were not checked for empty bodies.
 * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
2016-10-14 20:08:41 +02:00

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Text

//===========================================================================
//
// Cacodemon
//
//===========================================================================
class Cacodemon : Actor
{
Default
{
Health 400;
Radius 31;
Height 56;
Mass 400;
Speed 8;
PainChance 128;
Monster;
+FLOAT +NOGRAVITY
SeeSound "caco/sight";
PainSound "caco/pain";
DeathSound "caco/death";
ActiveSound "caco/active";
Obituary "$OB_CACO";
HitObituary "$OB_CACOHIT";
}
States
{
Spawn:
HEAD A 10 A_Look;
Loop;
See:
HEAD A 3 A_Chase;
Loop;
Missile:
HEAD B 5 A_FaceTarget;
HEAD C 5 A_FaceTarget;
HEAD D 5 BRIGHT A_HeadAttack;
Goto See;
Pain:
HEAD E 3;
HEAD E 3 A_Pain;
HEAD F 6;
Goto See;
Death:
HEAD G 8;
HEAD H 8 A_Scream;
HEAD I 8;
HEAD J 8;
HEAD K 8 A_NoBlocking;
HEAD L -1 A_SetFloorClip;
Stop;
Raise:
HEAD L 8 A_UnSetFloorClip;
HEAD KJIHG 8;
Goto See;
}
}
//===========================================================================
//
// Cacodemon plasma ball
//
//===========================================================================
class CacodemonBall : Actor
{
Default
{
Radius 6;
Height 8;
Speed 10;
FastSpeed 20;
Damage 5;
Projectile;
+RANDOMIZE
RenderStyle "Add";
Alpha 1;
SeeSound "caco/attack";
DeathSound "caco/shotx";
}
States
{
Spawn:
BAL2 AB 4 BRIGHT;
Loop;
Death:
BAL2 CDE 6 BRIGHT;
Stop;
}
}