gzdoom-gles/src/swrenderer/plane/r_skyplane.h

56 lines
1.6 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2016 Magnus Norddahl
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
#pragma once
#include "r_visibleplane.h"
#include "swrenderer/viewport/r_skydrawer.h"
namespace swrenderer
{
class RenderSkyPlane
{
public:
RenderSkyPlane(RenderThread *thread);
void Render(VisiblePlane *pl);
RenderThread *Thread = nullptr;
private:
void DrawSky(VisiblePlane *pl);
void DrawSkyColumnStripe(int start_x, int y1, int y2, double scale, double texturemid, double yrepeat);
void DrawSkyColumn(int start_x, int y1, int y2);
FTexture *frontskytex = nullptr;
FTexture *backskytex = nullptr;
angle_t skyflip = 0;
int frontpos = 0;
int backpos = 0;
fixed_t frontcyl = 0;
fixed_t backcyl = 0;
double skymid = 0.0;
angle_t skyangle = 0;
SkyDrawerArgs drawerargs;
};
}