//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2016 Magnus Norddahl // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // #pragma once #include "r_visibleplane.h" #include "swrenderer/viewport/r_skydrawer.h" namespace swrenderer { class RenderSkyPlane { public: RenderSkyPlane(RenderThread *thread); void Render(VisiblePlane *pl); RenderThread *Thread = nullptr; private: void DrawSky(VisiblePlane *pl); void DrawSkyColumnStripe(int start_x, int y1, int y2, double scale, double texturemid, double yrepeat); void DrawSkyColumn(int start_x, int y1, int y2); FTexture *frontskytex = nullptr; FTexture *backskytex = nullptr; angle_t skyflip = 0; int frontpos = 0; int backpos = 0; fixed_t frontcyl = 0; fixed_t backcyl = 0; double skymid = 0.0; angle_t skyangle = 0; SkyDrawerArgs drawerargs; }; }