gzdoom-gles/wadsrc
Christoph Oelckers 4049b56d50 - a bit of code reordering for adding direct native entry points.
- offloaded key list generation for alternative HUD to non-UI parts.

This change also revealed a problem with handling empty sprites in the key list so this got fixed, too.

# Conflicts:
#	src/g_shared/shared_hud.cpp
2019-04-16 18:17:05 +02:00
..
static - a bit of code reordering for adding direct native entry points. 2019-04-16 18:17:05 +02:00
CMakeLists.txt - Changed game name to LZDoom. 2018-06-20 14:26:09 +02:00