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ea1d6634f7
- replaced TStaticArray with regular TArrays. They had incomplete implementations preventing proper cleanup of the level loading code. It makes more sense to add the missing methods to the regular TArray and use that. This also makes some changes to how the game nodes are used to avoid creating a copy: If the head node's pointer is stored in a separate variable, no code needs to check which of the two arrays gets used. |
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.. | ||
compatibility | ||
data | ||
dynlights | ||
hqnx | ||
hqnx_asm | ||
models | ||
renderer | ||
scene | ||
shaders | ||
stereo3d | ||
system | ||
textures | ||
unused | ||
utility | ||
xbr | ||
gl_functions.h |