gzdoom-gles/src/gl
Christoph Oelckers ea1d6634f7 - moved the Zones array into FLevelLocals.
- replaced TStaticArray with regular TArrays.

They had incomplete implementations preventing proper cleanup of the level loading code. It makes more sense to add the missing methods to the regular TArray and use that.
This also makes some changes to how the game nodes are used to avoid creating a copy: If the head node's pointer is stored in a separate variable, no code needs to check which of the two arrays gets used.
2017-03-17 12:11:37 +01:00
..
compatibility - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
data - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
dynlights - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - moved two MAPINFO settings that are not exclusively used by the OpenGL renderer to the common code. 2017-03-14 18:31:11 +01:00
renderer - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
scene - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
shaders - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
stereo3d - some menu reorganization: 2017-03-13 01:17:46 +01:00
system - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
textures - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - inlined the 4 remaining short functions of the Plane class and removed gl_geometric.cpp. 2017-03-12 20:11:57 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00