mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-16 23:31:10 +00:00
23aebaecc6
- Removed unused cull argument from some functions
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/*
|
|
** Polygon Doom software renderer
|
|
** Copyright (c) 2016 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
**
|
|
*/
|
|
|
|
#include <stddef.h>
|
|
#include "templates.h"
|
|
#include "doomdef.h"
|
|
#include "i_system.h"
|
|
#include "w_wad.h"
|
|
#include "v_video.h"
|
|
#include "doomstat.h"
|
|
#include "st_stuff.h"
|
|
#include "g_game.h"
|
|
#include "g_level.h"
|
|
#include "r_data/r_translate.h"
|
|
#include "v_palette.h"
|
|
#include "r_data/colormaps.h"
|
|
#include "poly_buffer.h"
|
|
#include "screen_triangle.h"
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
PolyZBuffer *PolyZBuffer::Instance()
|
|
{
|
|
static PolyZBuffer buffer;
|
|
return &buffer;
|
|
}
|
|
|
|
void PolyZBuffer::Resize(int newwidth, int newheight)
|
|
{
|
|
width = newwidth;
|
|
height = newheight;
|
|
int count = BlockWidth() * BlockHeight();
|
|
values.resize(count * 64);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
PolyStencilBuffer *PolyStencilBuffer::Instance()
|
|
{
|
|
static PolyStencilBuffer buffer;
|
|
return &buffer;
|
|
}
|
|
|
|
void PolyStencilBuffer::Clear(int newwidth, int newheight, uint8_t stencil_value)
|
|
{
|
|
width = newwidth;
|
|
height = newheight;
|
|
int count = BlockWidth() * BlockHeight();
|
|
values.resize(count * 64);
|
|
masks.resize(count);
|
|
|
|
uint8_t *v = Values();
|
|
uint32_t *m = Masks();
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
m[i] = 0xffffff00 | stencil_value;
|
|
}
|
|
}
|