gzdoom-gles/src/polyrenderer/drawers
Christoph Oelckers df4f435952 - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
- with renderers freely switchable, some shortcuts in the 3D floor code had to be removed, because now the hardware renderer can get FF_THISINSIDE-flagged 3D floors.
- changed handling of attenuated lights in the legacy renderer to be adjusted when being rendered instead of when being spawned. For the software renderer the light needs to retain its original values.
2018-04-07 23:30:28 +02:00
..
poly_buffer.cpp - Cleaned up some copyright statements 2017-09-02 17:14:02 +02:00
poly_buffer.h - Cleaned up some copyright statements 2017-09-02 17:14:02 +02:00
poly_draw_args.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
poly_draw_args.h - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
poly_drawer8.h - Fixed bug introduced by removing a little bit too much from the rect drawers 2017-11-22 19:02:25 +01:00
poly_drawer32.h - Fixed bug introduced by removing a little bit too much from the rect drawers 2017-11-22 19:02:25 +01:00
poly_drawer32_sse2.h - Fixed bug introduced by removing a little bit too much from the rect drawers 2017-11-22 19:02:25 +01:00
poly_triangle.cpp - work on separating DFrameBuffer from DCanvas. 2018-03-27 13:50:31 +02:00
poly_triangle.h - Cull back facing triangles for the span drawers 2017-11-29 00:12:15 +01:00
screen_triangle.cpp - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter. 2018-04-07 23:30:28 +02:00
screen_triangle.h - Add a slightly faster truecolor model drawer 2017-11-28 21:38:02 +01:00