.. |
acs
|
- Fix strife linetype 11 again, courtesy of Gez.
|
2012-02-21 19:56:25 +00:00 |
actors
|
- GZDoom differences to /wadsrc.
|
2013-06-23 09:30:04 +02:00 |
glstuff
|
- GZDoom solution file
|
2013-06-23 11:13:01 +02:00 |
graphics
|
- added some accented characters to the small Doom font. (thanks to hfc2x)
|
2012-04-22 07:35:53 +00:00 |
maparrows
|
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
|
2012-02-12 02:45:48 +00:00 |
mapinfo
|
- Added Gez's BFG edition patch.
|
2012-11-01 02:42:14 +00:00 |
sbarinfo
|
- Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
|
2012-02-16 05:01:17 +00:00 |
shaders
|
- GZDoom solution file
|
2013-06-23 11:13:01 +02:00 |
sounds
|
- Reprocess all sounds with flac 1.2.1.
|
2009-09-15 01:55:36 +00:00 |
sprites
|
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
|
2012-02-10 00:53:50 +00:00 |
textures
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
xlat
|
- fixed: UDMF's Doom namespace needs to retain Boom's sector special flags.
|
2013-06-03 07:14:42 +00:00 |
althudcf.txt
|
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
|
2010-08-10 16:22:57 +00:00 |
animated.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
animdefs.txt
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
compatibility.txt
|
- ignoreteleporttags compatibility setting for a few maps.
|
2013-04-02 19:11:50 +00:00 |
confont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
dbigfont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
decaldef.txt
|
- Fixed one small copy-paste error in decaldef.txt for SnakeScorch22.
|
2012-09-11 01:42:01 +00:00 |
decorate.txt
|
- added FDARI*s damagetype fix
|
2012-04-07 15:29:47 +00:00 |
decorate.z
|
- GZDoom differences to /wadsrc.
|
2013-06-23 09:30:04 +02:00 |
dehsupp.txt
|
- Gez's latest cleanup patch.
|
2009-09-17 20:54:07 +00:00 |
etc.h.txt
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
fontdefs.txt
|
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
|
2010-10-23 22:33:39 +00:00 |
in_epi1.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_epi2.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_epi3.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_htc1.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_htc2.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_htc3.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
indexfont
|
- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
|
2008-07-23 15:32:18 +00:00 |
iwadinfo.txt
|
- Added Gez's BFG edition patch.
|
2012-11-01 02:42:14 +00:00 |
language.enu
|
- Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
|
2013-05-20 20:39:34 +00:00 |
language.fr
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
language.ita
|
- added Italian translation to OB_VOODOO (thanks to Edward-san)
|
2012-04-22 07:37:38 +00:00 |
language.ptb
|
- Added a fallback for accented characters to use unaccented ones.
|
2013-05-17 02:35:35 +00:00 |
lockdefs.txt
|
- Fix mapcolor for Strife's passcard.
|
2011-10-03 00:38:20 +00:00 |
menudef.txt
|
- add weapon slots to key configuration menu.
|
2013-02-20 12:22:04 +00:00 |
menudef.z
|
- GZDoom differences to /wadsrc.
|
2013-06-23 09:30:04 +02:00 |
netnotch.dat
|
- added Gez's patch to move Hexen's startup notches out of the EXE.
|
2010-03-27 21:12:08 +00:00 |
notch.dat
|
- added Gez's patch to move Hexen's startup notches out of the EXE.
|
2010-03-27 21:12:08 +00:00 |
reverbs.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
sbarinfo.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
sbigfont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
sndinfo.txt
|
- Added "misc/startupdone" sound to be played when the startup screen is closed and the game
|
2012-03-10 01:54:00 +00:00 |
sndseq.txt
|
- Fixed copy-paste fail for DoorCloseSmallWood.
|
2010-01-08 04:01:30 +00:00 |
spaldoom.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
spalhtic.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
teaminfo.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
terrain.txt
|
- fixed: Heretic's splashes don't alert monsters.
|
2010-05-11 17:30:27 +00:00 |
textcolors.txt
|
- Moved the V_InitFontColors() call earlier in the startup sequence so that
|
2009-02-11 00:16:05 +00:00 |
textures.txt
|
- Enable Doom 1.1 status bar support.
|
2012-11-09 23:03:53 +00:00 |
things.h.txt
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
vga-rom-font.16
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
x11r6rgb.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
xhairs.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |