.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- fixed typo with RNG name.
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2018-11-07 19:20:42 +01:00 |
heretic
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- removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer.
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2018-11-24 18:42:10 +01:00 |
hexen
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- removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer.
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2018-11-24 18:42:10 +01:00 |
inventory
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- scriptified ModifyDropAmount as a virtual function hierarchy for Inventory and children.
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2018-11-24 19:59:24 +01:00 |
menu
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- fixed stuck memory usage warning in options menu
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2018-10-05 15:22:21 +03:00 |
raven
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- testing and cleanup of scripted morph code.
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2018-11-24 08:39:35 +01:00 |
scriptutil
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- exported one FraggleScript function for testing.
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2018-11-24 18:33:42 +01:00 |
shared
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- scriptified FilterCoopRespawnInventory.
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2018-11-24 20:58:33 +01:00 |
statscreen
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Make StatusScreen::End virtual
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2018-09-15 13:21:13 +02:00 |
statusbar
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- fixed: attaching a new status bar to a player now calls 'setsizeneeded' - fixes an issue where the screen geometry is out of sync with the characteristics of the new status bar.
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2018-10-20 13:22:11 -04:00 |
strife
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- changed PhosphorousFire.DoSpecialDamage to match SVE's handling:
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2018-11-16 21:36:57 +01:00 |
actor.txt
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- scriptified FilterCoopRespawnInventory.
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2018-11-24 20:58:33 +01:00 |
actor_attacks.txt
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- scriptified A_Explode and relatives.
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2018-11-24 19:29:52 +01:00 |
actor_checks.txt
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- implemented the parser basics of a ZScript versioning system.
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2017-03-05 14:13:00 +01:00 |
base.txt
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- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
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2018-11-24 20:32:12 +01:00 |
compatibility.txt
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- removed bad 'return' in C_MidPrint definition.
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2018-10-31 13:13:32 +01:00 |
constants.txt
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- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
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2018-11-24 20:32:12 +01:00 |
destructible.txt
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
dynarrays.txt
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- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
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2018-01-19 19:49:42 +01:00 |
events.txt
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
level_compatibility.txt
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- added a compatibility fix for Hacx's MAP05.
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2018-10-21 20:27:33 +02:00 |
mapdata.txt
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- generate register type info for the parameter lists of all functions.
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2018-11-18 17:10:55 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
zscript_license.txt
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |