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37fa2e1b67
They are attached and actived explicitly during usual actor initialization sequence Postponed processing applicable to so called user dynamic lights must be skipped for them RECREATELIGHTS flag handling for dynamic light actors had the opposite effect of deactivating them https://forum.zdoom.org/viewtopic.php?t=65683 |
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.. | ||
actors | ||
scriptutil | ||
ui | ||
base.zs | ||
compatibility.zs | ||
constants.zs | ||
destructible.zs | ||
dynarrays.zs | ||
events.zs | ||
level_compatibility.zs | ||
mapdata.zs | ||
sounddata.zs | ||
zscript_license.txt |