gzdoom-gles/wadsrc
alexey.lysiuk 37fa2e1b67 - fixed initial setup for dynamic light actors
They are attached and actived explicitly during usual actor initialization sequence
Postponed processing applicable to so called user dynamic lights must be skipped for them
RECREATELIGHTS flag handling for dynamic light actors had the opposite effect of deactivating them

https://forum.zdoom.org/viewtopic.php?t=65683
2019-09-02 12:20:13 +02:00
..
static - fixed initial setup for dynamic light actors 2019-09-02 12:20:13 +02:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00