..
models
Add option to use Rotation-Center for an actor's normal pitch/angle/roll rotation.
2018-03-01 08:43:59 +01:00
colormaps.cpp
- sound code and most of texture code converted to FileRdr.
2018-03-10 18:45:11 +01:00
colormaps.h
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
2017-03-16 00:56:03 +01:00
matrix.cpp
- moved the matrix code out of 'gl' because the model code also needs it.
2017-11-25 13:51:09 +01:00
matrix.h
- moved the matrix code out of 'gl' because the model code also needs it.
2017-11-25 13:51:09 +01:00
r_interpolate.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
r_interpolate.h
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
2017-03-08 13:35:21 +01:00
r_translate.cpp
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
r_translate.h
- forward the error state of the translation parser to the calling code so that it can print a message pointing to the problem content.
2018-03-12 19:14:56 +01:00
r_vanillatrans.cpp
- use 0 as the default for r_vanillatrans.
2017-06-04 12:39:39 +02:00
r_vanillatrans.h
- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
2017-06-04 12:30:35 +02:00
renderstyle.cpp
- Added auto-detection scheme for r_vanillatrans
2017-06-04 12:30:35 +02:00
renderstyle.h
- did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
2017-04-15 16:41:00 +02:00
sprites.cpp
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
2017-05-03 21:13:31 +02:00
sprites.h
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
2017-05-03 21:13:31 +02:00
voxels.cpp
Disabled GCC loop vectorization for R_LoadKVX() function
2018-03-08 12:24:33 +02:00
voxels.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00