gzdoom-gles/src/r_data
Christoph Oelckers 5fccdd9acd - added missing return to translation code.
- a bit of header cleanup.

* moved <zlib.h> and <bzlib.h> from files.h to files_decompress.cpp because they are no longer needed for defining the interface.
* added <functional> to the precompiled header
2018-03-12 21:18:11 +01:00
..
models Add option to use Rotation-Center for an actor's normal pitch/angle/roll rotation. 2018-03-01 08:43:59 +01:00
colormaps.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
colormaps.h - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
matrix.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
matrix.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
r_interpolate.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
r_interpolate.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
r_translate.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
r_translate.h - forward the error state of the translation parser to the calling code so that it can print a message pointing to the problem content. 2018-03-12 19:14:56 +01:00
r_vanillatrans.cpp - use 0 as the default for r_vanillatrans. 2017-06-04 12:39:39 +02:00
r_vanillatrans.h - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
renderstyle.cpp - Added auto-detection scheme for r_vanillatrans 2017-06-04 12:30:35 +02:00
renderstyle.h - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
sprites.cpp - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp Disabled GCC loop vectorization for R_LoadKVX() function 2018-03-08 12:24:33 +02:00
voxels.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00