.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
heretic
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
hexen
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- fixed random number generation in SpawnFizzle.
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2018-12-23 12:40:26 +01:00 |
inventory
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- Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes.
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2019-01-01 22:00:35 +01:00 |
menu
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- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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2018-12-10 14:25:29 -05:00 |
raven
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
scriptutil
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- scriptified G_PlayerFinishLevel.
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2018-12-02 16:26:02 +01:00 |
shared
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- scriptified the remaining PlayerPawn methods.
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2019-01-03 14:35:17 +01:00 |
statscreen
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Make StatusScreen::End virtual
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2018-09-15 13:21:13 +02:00 |
statusbar
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- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
strife
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- gave the strifehumanoid's burn states dynamic lights.
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2018-12-22 16:11:18 +01:00 |
actor.txt
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- took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places.
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2019-01-03 13:59:46 +01:00 |
actor_actions.txt
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- took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places.
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2019-01-03 13:59:46 +01:00 |
actor_attacks.txt
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Fix A_CustomBulletAttack's spawnofs_xy parameter
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2019-01-02 08:13:53 +01:00 |
actor_checks.txt
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- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
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2018-12-03 17:41:05 +01:00 |
actor_interaction.txt
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
actor_inventory.txt
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- scriptified A_SkullPop and ObtainInventory.
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2019-01-03 00:35:56 +01:00 |
base.txt
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- took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places.
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2019-01-03 13:59:46 +01:00 |
compatibility.txt
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- deprecated a few functions that depend on AAPTR_* to be useful.
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2018-12-05 18:33:59 +01:00 |
constants.txt
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- scriptified G_PlayerFinishLevel.
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2018-12-02 16:26:02 +01:00 |
destructible.txt
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
dynarrays.txt
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- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
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2018-01-19 19:49:42 +01:00 |
events.txt
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Made all virtual base functions for the event handler scripted
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2018-11-29 18:46:28 +01:00 |
level_compatibility.txt
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2018-12-28 23:14:22 +01:00 |
mapdata.txt
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Expand UDMF and ZScript API for side's own additive colors
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2018-12-26 16:58:27 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
zscript_license.txt
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |