gzdoom-gles/wadsrc_extra/static
Christoph Oelckers 32c24038b0 - reworked font loader to make adding multi-lump fonts easier.
A multi-lump font can be created by putting all characters into a subdirectory of fonts/ with the intended name. Each character needs to be named by its character index as hex number.
So far this is only active for the predefined small fonts

# Conflicts:
#	src/v_font.cpp
2019-05-26 21:17:16 +02:00
..
filter - reworked font loader to make adding multi-lump fonts easier. 2019-05-26 21:17:16 +02:00
graphics - removed redundant content from wadsrc_extra, i.e. all files which were identical with the ones in wadsrc. 2017-09-30 08:02:37 +02:00
sounds - removed the original dog sounds as they are questionable in terms of copyright and there's no reason to prefer them over their replacements. 2017-09-30 15:23:44 +02:00
sprites Move player crouch sprites. 2019-05-02 17:10:18 +02:00
dbigfont.lmp - replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse. 2018-01-20 11:33:06 +01:00
language.enu - exported all Hexen map names and intermission texts to the language table. 2019-04-28 11:56:36 +02:00
sbigfont.lmp Improved Strife’s BIGFONT file 2019-04-27 12:43:57 +02:00