.. |
models
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- changed voxel remapping to make a copy instead of destroying the original.
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2018-04-03 00:30:02 +02:00 |
a_dynlightdata.cpp
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Cleaned up #include's in dynamic lights code
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2018-04-19 11:12:29 +03:00 |
colormaps.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
colormaps.h
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- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
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2017-03-16 00:56:03 +01:00 |
gldefs.cpp
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- added a 'lightsizefactor' command to gldefs.
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2018-04-18 22:15:06 +02:00 |
matrix.cpp
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
matrix.h
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
portalgroups.cpp
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- moved portal grouping code out of GL and into r_data.
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2018-04-02 00:39:04 +02:00 |
r_interpolate.cpp
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
r_interpolate.h
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
r_translate.cpp
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- integrated GL parts of translation handling into the main module.
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2018-04-01 00:59:49 +02:00 |
r_translate.h
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- integrated GL parts of translation handling into the main module.
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2018-04-01 00:59:49 +02:00 |
r_vanillatrans.cpp
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- use 0 as the default for r_vanillatrans.
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2017-06-04 12:39:39 +02:00 |
r_vanillatrans.h
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- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
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2017-06-04 12:30:35 +02:00 |
renderinfo.cpp
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- moved most of gl_setup.cpp to r_data as this is only some data setup in the main map data structures.
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2018-04-02 09:27:40 +02:00 |
renderstyle.cpp
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- made the screen blend work for the software renderer.
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2018-04-07 10:53:20 +02:00 |
renderstyle.h
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- made the screen blend work for the software renderer.
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2018-04-07 10:53:20 +02:00 |
sprites.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
sprites.h
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- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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2017-05-03 21:13:31 +02:00 |
voxels.cpp
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- changed voxel remapping to make a copy instead of destroying the original.
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2018-04-03 00:30:02 +02:00 |
voxels.h
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- changed voxel remapping to make a copy instead of destroying the original.
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2018-04-03 00:30:02 +02:00 |