gzdoom-gles/src/gl
2016-11-19 12:30:58 +01:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
dynlights - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
renderer - Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues. 2016-11-08 15:35:51 -05:00
scene Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-17 17:37:11 -05:00
shaders Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system Fix vsync not working 2016-11-19 12:30:58 +01:00
textures - use the new ZDoom code for retrieving a sky's cap color to avoid redundancies. 2016-10-20 10:36:23 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00