gzdoom-gles/src/g_mapinfo.cpp
drfrag 0907972c2f Revert "- allow the language table to supersede the title patches, if appropriate"
This reverts commit 2b51e8d5dd.

# Conflicts:
#	src/g_hub.cpp
#	src/g_level.cpp
#	src/p_setup.cpp
#	src/wi_stuff.cpp
#	src/wi_stuff.h
#	wadsrc/static/zscript/ui/statscreen/types.zs

Revert "- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static"

This reverts commit 4a563f449d.

# Conflicts:
#	src/g_level.cpp

Revert "- Fixed compilation."

This reverts commit 149a294a49.

# Conflicts:
#	src/g_level.cpp

Revert "- Fixed game finales not being shown after the intermission."

This reverts commit 55af0b11c6.

All this didn't make sense without localization and caused problems with intermissions and endings, it was incompatible with the old code without the level refactor.
2019-10-25 16:23:42 +02:00

2339 lines
58 KiB
C++

/*
** g_level.cpp
** Parses MAPINFO
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <assert.h>
#include "templates.h"
#include "g_level.h"
#include "sc_man.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "v_video.h"
#include "p_lnspec.h"
#include "p_setup.h"
#include "i_system.h"
#include "gi.h"
#include "gstrings.h"
#include "p_acs.h"
#include "doomstat.h"
#include "d_player.h"
#include "autosegs.h"
#include "v_text.h"
#include "g_levellocals.h"
#include "events.h"
#include "atterm.h"
TArray<cluster_info_t> wadclusterinfos;
TArray<level_info_t> wadlevelinfos;
level_info_t TheDefaultLevelInfo;
static cluster_info_t TheDefaultClusterInfo;
TArray<FEpisode> AllEpisodes;
extern TMap<int, FString> HexenMusic;
TArray<int> ParsedLumps(8, true);
//==========================================================================
//
//
//==========================================================================
static int FindWadLevelInfo (const char *name)
{
for (unsigned int i = 0; i < wadlevelinfos.Size(); i++)
{
if (!wadlevelinfos[i].MapName.CompareNoCase(name))
return i;
}
return -1;
}
//==========================================================================
//
//
//==========================================================================
level_info_t *FindLevelInfo (const char *mapname, bool allowdefault)
{
int i;
if ((i = FindWadLevelInfo (mapname)) > -1)
{
return &wadlevelinfos[i];
}
else if (allowdefault)
{
if (TheDefaultLevelInfo.LevelName.IsEmpty())
{
TheDefaultLevelInfo.SkyPic2 = TheDefaultLevelInfo.SkyPic1 = "SKY1";
TheDefaultLevelInfo.LevelName = "Unnamed";
}
return &TheDefaultLevelInfo;
}
return NULL;
}
//==========================================================================
//
//
//==========================================================================
level_info_t *FindLevelByNum (int num)
{
for (unsigned int i = 0; i < wadlevelinfos.Size(); i++)
if (wadlevelinfos[i].levelnum == num)
return &wadlevelinfos[i];
return NULL;
}
//==========================================================================
//
//
//==========================================================================
static level_info_t *FindLevelByWarpTrans (int num)
{
for (unsigned i = wadlevelinfos.Size(); i-- != 0; )
if (wadlevelinfos[i].WarpTrans == num)
return &wadlevelinfos[i];
return NULL;
}
//==========================================================================
//
//
//==========================================================================
bool CheckWarpTransMap (FString &mapname, bool substitute)
{
if (mapname[0] == '&' && (mapname[1] & 0xDF) == 'W' &&
(mapname[2] & 0xDF) == 'T' && mapname[3] == '@')
{
level_info_t *lev = FindLevelByWarpTrans (atoi (&mapname[4]));
if (lev != NULL)
{
mapname = lev->MapName;
return true;
}
else if (substitute)
{
char a = mapname[4], b = mapname[5];
mapname = "MAP";
mapname << a << b;
}
}
return false;
}
//==========================================================================
//
//
//==========================================================================
static int FindWadClusterInfo (int cluster)
{
for (unsigned int i = 0; i < wadclusterinfos.Size(); i++)
if (wadclusterinfos[i].cluster == cluster)
return i;
return -1;
}
//==========================================================================
//
//
//==========================================================================
cluster_info_t *FindClusterInfo (int cluster)
{
int i;
if ((i = FindWadClusterInfo (cluster)) > -1)
return &wadclusterinfos[i];
else
return &TheDefaultClusterInfo;
}
//==========================================================================
//
//
//==========================================================================
void G_ClearSnapshots (void)
{
for (unsigned int i = 0; i < wadlevelinfos.Size(); i++)
{
wadlevelinfos[i].Snapshot.Clean();
}
// Since strings are only locked when snapshotting a level, unlock them
// all now, since we got rid of all the snapshots that cared about them.
GlobalACSStrings.UnlockAll();
}
//==========================================================================
//
// Remove any existing defereds
//
//==========================================================================
void P_RemoveDefereds (void)
{
for (unsigned int i = 0; i < wadlevelinfos.Size(); i++)
{
wadlevelinfos[i].ClearDefered();
}
}
//==========================================================================
//
//
//==========================================================================
void level_info_t::Reset()
{
MapName = "";
MapBackground = "";
levelnum = 0;
PName = "";
NextMap = "";
NextSecretMap = "";
SkyPic1 = SkyPic2 = "-NOFLAT-";
cluster = 0;
partime = 0;
sucktime = 0;
flags = 0;
if (gameinfo.gametype == GAME_Hexen)
flags2 = 0;
else
flags2 = LEVEL2_LAXMONSTERACTIVATION;
flags3 = 0;
Music = "";
LevelName = "";
AuthorName = "";
FadeTable = "COLORMAP";
WallHorizLight = -8;
WallVertLight = +8;
F1Pic = "";
musicorder = 0;
Snapshot = { 0,0,0,0,0,nullptr };
deferred.Clear();
skyspeed1 = skyspeed2 = 0.f;
fadeto = 0;
outsidefog = 0xff000000;
cdtrack = 0;
cdid = 0;
gravity = 0.f;
aircontrol = 0.f;
WarpTrans = 0;
airsupply = 20;
compatflags = compatflags2 = 0;
compatmask = compatmask2 = 0;
Translator = "";
RedirectType = NAME_None;
RedirectMapName = "";
EnterPic = "";
ExitPic = "";
Intermission = NAME_None;
deathsequence = NAME_None;
slideshow = NAME_None;
InterMusic = "";
intermusicorder = 0;
SoundInfo = "";
SndSeq = "";
BorderTexture = "";
teamdamage = 0.f;
hazardcolor = 0xff004200;
hazardflash = 0xff00ff00;
fogdensity = 0;
outsidefogdensity = 0;
skyfog = 0;
pixelstretch = 1.2f;
specialactions.Clear();
DefaultEnvironment = 0;
PrecacheSounds.Clear();
}
//==========================================================================
//
//
//==========================================================================
FString level_info_t::LookupLevelName()
{
if (flags & LEVEL_LOOKUPLEVELNAME)
{
const char *thename;
const char *lookedup;
lookedup = GStrings[LevelName];
if (lookedup == NULL)
{
thename = LevelName;
}
else
{
char checkstring[32];
// Strip out the header from the localized string
if (MapName.Len() > 3 && MapName[0] == 'E' && MapName[2] == 'M')
{
mysnprintf (checkstring, countof(checkstring), "%s: ", MapName.GetChars());
}
else if (MapName.Len() > 3 && MapName[0] == 'M' && MapName[1] == 'A' && MapName[2] == 'P')
{
mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(&MapName[3]));
}
else if (MapName.Len() > 5 && MapName[0] == 'L' && MapName[1] == 'E' && MapName[2] == 'V' && MapName[3] == 'E' && MapName[4] == 'L')
{
mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(&MapName[5]));
}
else
{
// make sure nothing is stripped.
checkstring[0] = '\0';
}
thename = strstr (lookedup, checkstring);
if (thename == NULL)
{
thename = lookedup;
}
else
{
thename += strlen (checkstring);
}
}
return thename;
}
else return LevelName;
}
//==========================================================================
//
//
//==========================================================================
level_info_t *level_info_t::CheckLevelRedirect ()
{
if (RedirectType != NAME_None)
{
PClassActor *type = PClass::FindActor(RedirectType);
if (type != NULL)
{
for (int i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i] && players[i].mo->FindInventory(type))
{
// check for actual presence of the map.
if (P_CheckMapData(RedirectMapName))
{
return FindLevelInfo(RedirectMapName);
}
break;
}
}
}
}
return NULL;
}
//==========================================================================
//
//
//==========================================================================
bool level_info_t::isValid()
{
return MapName.Len() != 0 || this == &TheDefaultLevelInfo;
}
//==========================================================================
//
//
//==========================================================================
void cluster_info_t::Reset()
{
cluster = 0;
FinaleFlat = "";
ExitText = "";
EnterText = "";
MessageMusic = "";
musicorder = 0;
flags = 0;
cdtrack = 0;
ClusterName = "";
cdid = 0;
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseOpenBrace()
{
switch(format_type)
{
default:
format_type = sc.CheckString("{") ? FMT_New : FMT_Old;
if (format_type == FMT_New)
sc.SetCMode(true);
break;
case FMT_Old:
break;
case FMT_New:
sc.MustGetStringName("{");
sc.SetCMode(true);
break;
}
}
//==========================================================================
//
//
//==========================================================================
bool FMapInfoParser::ParseCloseBrace()
{
if (format_type == FMT_New)
{
return sc.Compare("}");
}
else
{
// We have to assume that the next keyword
// starts a new top level block
sc.UnGet();
return true;
}
}
//==========================================================================
//
//
//==========================================================================
bool FMapInfoParser::CheckAssign()
{
if (format_type == FMT_New) return sc.CheckString("=");
else return false; // force explicit handling
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseAssign()
{
if (format_type == FMT_New) sc.MustGetStringName("=");
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::MustParseAssign()
{
if (format_type == FMT_New) sc.MustGetStringName("=");
else sc.ScriptError(NULL);
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseComma()
{
if (format_type == FMT_New) sc.MustGetStringName(",");
}
//==========================================================================
//
//
//==========================================================================
bool FMapInfoParser::CheckNumber()
{
if (format_type == FMT_New)
{
if (sc.CheckString(","))
{
sc.MustGetNumber();
return true;
}
return false;
}
else return sc.CheckNumber();
}
//==========================================================================
//
//
//==========================================================================
bool FMapInfoParser::CheckFloat()
{
if (format_type == FMT_New)
{
if (sc.CheckString(","))
{
sc.MustGetFloat();
return true;
}
return false;
}
else return sc.CheckFloat();
}
//==========================================================================
//
// skips an entire parameter list that's separated by commas
//
//==========================================================================
void FMapInfoParser::SkipToNext()
{
if (sc.CheckString("="))
{
do
{
sc.MustGetString();
}
while (sc.CheckString(","));
}
}
//==========================================================================
//
// checks if the current block was properly terminated
//
//==========================================================================
void FMapInfoParser::CheckEndOfFile(const char *block)
{
if (format_type == FMT_New && sc.End)
{
sc.ScriptError("Unexpected end of file in %s definition", block);
}
}
//==========================================================================
//
// ParseLookupname
// Parses a string that may reference the string table
//
//==========================================================================
bool FMapInfoParser::ParseLookupName(FString &dest)
{
sc.MustGetString();
if (sc.Compare("lookup"))
{
ParseComma();
sc.MustGetString();
dest = sc.String;
return true;
}
else if (sc.String[0] == '$')
{
dest = sc.String+1;
return true;
}
else if (format_type == FMT_Old)
{
dest = sc.String;
return false;
}
else
{
sc.UnGet();
dest = "";
do
{
sc.MustGetString();
dest << sc.String << '\n';
}
while (sc.CheckString(","));
// strip off the last newline
dest.Truncate(dest.Len()-1);
return false;
}
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseLumpOrTextureName(FString &name)
{
sc.MustGetString();
name = sc.String;
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseExitText(FName formap, level_info_t *info)
{
FString nexttext;
bool nextlookup = ParseLookupName(nexttext);
auto def = info->ExitMapTexts.CheckKey(formap);
if (def != nullptr)
{
def->mText = nexttext;
if (nextlookup) def->mDefined |= FExitText::DEF_LOOKUP;
else def->mDefined &= ~FExitText::DEF_LOOKUP;
def->mDefined |= FExitText::DEF_TEXT;
}
else
{
FExitText def;
def.mText = nexttext;
if (nextlookup) def.mDefined |= FExitText::DEF_LOOKUP;
def.mDefined |= FExitText::DEF_TEXT;
info->ExitMapTexts.Insert(formap, def);
}
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseExitMusic(FName formap, level_info_t *info)
{
FString music;
int order;
ParseMusic(music, order);
auto def = info->ExitMapTexts.CheckKey(formap);
if (def != nullptr)
{
def->mMusic = music;
def->mOrder = order;
def->mDefined |= FExitText::DEF_MUSIC;
}
else
{
FExitText def;
def.mMusic = music;
def.mOrder = order;
def.mDefined |= FExitText::DEF_MUSIC;
info->ExitMapTexts.Insert(formap, def);
}
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseExitBackdrop(FName formap, level_info_t *info, bool ispic)
{
FString drop;
ParseLumpOrTextureName(drop);
auto def = info->ExitMapTexts.CheckKey(formap);
if (def != nullptr)
{
def->mBackdrop = drop;
def->mDefined |= FExitText::DEF_BACKDROP;
if (ispic) def->mDefined |= FExitText::DEF_PIC;
else def->mDefined &= ~FExitText::DEF_PIC;
}
else
{
FExitText def;
def.mBackdrop = drop;
def.mDefined |= FExitText::DEF_BACKDROP;
def.mDefined |= FExitText::DEF_MUSIC;
if (ispic) def.mDefined |= FExitText::DEF_PIC;
info->ExitMapTexts.Insert(formap, def);
}
}
//==========================================================================
//
//
//==========================================================================
void FMapInfoParser::ParseMusic(FString &name, int &order)
{
sc.MustGetString();
order = 0;
char *colon = strchr (sc.String, ':');
if (colon)
{
order = atoi(colon+1);
*colon = 0;
}
name = sc.String;
if (!colon && CheckNumber())
{
order = sc.Number;
}
}
//==========================================================================
//
// ParseCluster
// Parses a cluster definition
//
//==========================================================================
void FMapInfoParser::ParseCluster()
{
sc.MustGetNumber ();
int clusterindex = FindWadClusterInfo (sc.Number);
if (clusterindex == -1)
{
clusterindex = wadclusterinfos.Reserve(1);
}
cluster_info_t *clusterinfo = &wadclusterinfos[clusterindex];
clusterinfo->Reset();
clusterinfo->cluster = sc.Number;
ParseOpenBrace();
while (sc.GetString())
{
if (sc.Compare("name"))
{
ParseAssign();
if (ParseLookupName(clusterinfo->ClusterName))
clusterinfo->flags |= CLUSTER_LOOKUPCLUSTERNAME;
}
else if (sc.Compare("entertext"))
{
ParseAssign();
if (ParseLookupName(clusterinfo->EnterText))
clusterinfo->flags |= CLUSTER_LOOKUPENTERTEXT;
}
else if (sc.Compare("exittext"))
{
ParseAssign();
if (ParseLookupName(clusterinfo->ExitText))
clusterinfo->flags |= CLUSTER_LOOKUPEXITTEXT;
}
else if (sc.Compare("music"))
{
ParseAssign();
ParseMusic(clusterinfo->MessageMusic, clusterinfo->musicorder);
}
else if (sc.Compare("flat"))
{
ParseAssign();
ParseLumpOrTextureName(clusterinfo->FinaleFlat);
}
else if (sc.Compare("pic"))
{
ParseAssign();
ParseLumpOrTextureName(clusterinfo->FinaleFlat);
clusterinfo->flags |= CLUSTER_FINALEPIC;
}
else if (sc.Compare("hub"))
{
clusterinfo->flags |= CLUSTER_HUB;
}
else if (sc.Compare("allowintermission"))
{
clusterinfo->flags |= CLUSTER_ALLOWINTERMISSION;
}
else if (sc.Compare("cdtrack"))
{
ParseAssign();
sc.MustGetNumber();
clusterinfo->cdtrack = sc.Number;
}
else if (sc.Compare("cdid"))
{
ParseAssign();
sc.MustGetString();
clusterinfo->cdid = strtoul (sc.String, NULL, 16);
}
else if (sc.Compare("entertextislump"))
{
clusterinfo->flags |= CLUSTER_ENTERTEXTINLUMP;
}
else if (sc.Compare("exittextislump"))
{
clusterinfo->flags |= CLUSTER_EXITTEXTINLUMP;
}
else if (!ParseCloseBrace())
{
// Unknown
sc.ScriptMessage("Unknown property '%s' found in map definition\n", sc.String);
SkipToNext();
}
else
{
break;
}
}
// Remap Hexen's CLUS?MSG lumps to the string table, if applicable. The code here only checks what can actually be in an IWAD.
if (clusterinfo->flags & CLUSTER_EXITTEXTINLUMP)
{
int lump = Wads.CheckNumForFullName(clusterinfo->ExitText, true);
if (lump > 0)
{
// Check if this comes from either Hexen.wad or Hexdd.wad and if so, map to the string table.
int fileno = Wads.GetLumpFile(lump);
auto fn = Wads.GetWadName(fileno);
if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
{
FStringf key("TXT_%.5s_%s", fn, clusterinfo->ExitText.GetChars());
if (GStrings.exists(key))
{
clusterinfo->ExitText = key;
clusterinfo->flags &= ~CLUSTER_EXITTEXTINLUMP;
clusterinfo->flags |= CLUSTER_LOOKUPEXITTEXT;
}
}
}
}
CheckEndOfFile("cluster");
}
//==========================================================================
//
// ParseNextMap
// Parses a next map field
//
//==========================================================================
void FMapInfoParser::ParseNextMap(FString &mapname)
{
if (sc.CheckNumber())
{
if (HexenHack)
{
mapname.Format("&wt@%02d", sc.Number);
}
else
{
mapname.Format("MAP%02d", sc.Number);
}
}
else
{
sc.MustGetString();
mapname = sc.String;
FName seq = CheckEndSequence();
if (seq != NAME_None)
{
mapname.Format("enDSeQ%04x", int(seq));
}
}
}
//==========================================================================
//
// Map options
//
//==========================================================================
DEFINE_MAP_OPTION(levelnum, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->levelnum = parse.sc.Number;
}
DEFINE_MAP_OPTION(next, true)
{
parse.ParseAssign();
parse.ParseNextMap(info->NextMap);
}
DEFINE_MAP_OPTION(author, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->AuthorName = parse.sc.String;
}
DEFINE_MAP_OPTION(secretnext, true)
{
parse.ParseAssign();
parse.ParseNextMap(info->NextSecretMap);
}
DEFINE_MAP_OPTION(secret, true) // Just an alias for secretnext, for Vavoom compatibility
{
parse.ParseAssign();
parse.ParseNextMap(info->NextSecretMap);
}
DEFINE_MAP_OPTION(cluster, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->cluster = parse.sc.Number;
// If this cluster hasn't been defined yet, add it. This is especially needed
// for Hexen, because it doesn't have clusterdefs. If we don't do this, every
// level on Hexen will sometimes be considered as being on the same hub,
// depending on the check done.
if (FindWadClusterInfo (parse.sc.Number) == -1)
{
unsigned int clusterindex = wadclusterinfos.Reserve(1);
cluster_info_t *clusterinfo = &wadclusterinfos[clusterindex];
clusterinfo->Reset();
clusterinfo->cluster = parse.sc.Number;
if (parse.HexenHack)
{
clusterinfo->flags |= CLUSTER_HUB;
}
}
}
DEFINE_MAP_OPTION(sky1, true)
{
parse.ParseAssign();
parse.ParseLumpOrTextureName(info->SkyPic1);
if (parse.CheckFloat())
{
if (parse.HexenHack)
{
parse.sc.Float /= 256;
}
info->skyspeed1 = float(parse.sc.Float * (35. / 1000.));
}
}
DEFINE_MAP_OPTION(sky2, true)
{
parse.ParseAssign();
parse.ParseLumpOrTextureName(info->SkyPic2);
if (parse.CheckFloat())
{
if (parse.HexenHack)
{
parse.sc.Float /= 256;
}
info->skyspeed2 = float(parse.sc.Float * (35. / 1000.));
}
}
// Vavoom compatibility
DEFINE_MAP_OPTION(skybox, true)
{
parse.ParseAssign();
parse.ParseLumpOrTextureName(info->SkyPic1);
info->skyspeed1 = 0;
}
DEFINE_MAP_OPTION(fade, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->fadeto = V_GetColor(NULL, parse.sc);
}
DEFINE_MAP_OPTION(outsidefog, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->outsidefog = V_GetColor(NULL, parse.sc);
}
DEFINE_MAP_OPTION(titlepatch, true)
{
parse.ParseAssign();
parse.ParseLumpOrTextureName(info->PName);
if (parse.format_type == FMapInfoParser::FMT_New)
{
if (parse.sc.CheckString(","))
{
parse.sc.MustGetNumber();
if (parse.sc.Number) info->flags3 |= LEVEL3_HIDEAUTHORNAME;
else info->flags3 &= ~LEVEL3_HIDEAUTHORNAME;
}
}
}
DEFINE_MAP_OPTION(partime, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->partime = parse.sc.Number;
}
DEFINE_MAP_OPTION(par, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->partime = parse.sc.Number;
}
DEFINE_MAP_OPTION(sucktime, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->sucktime = parse.sc.Number;
}
DEFINE_MAP_OPTION(music, true)
{
parse.ParseAssign();
parse.ParseMusic(info->Music, info->musicorder);
}
DEFINE_MAP_OPTION(intermusic, true)
{
parse.ParseAssign();
parse.ParseMusic(info->InterMusic, info->intermusicorder);
}
DEFINE_MAP_OPTION(mapintermusic, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
FString mapname = parse.sc.String;
FString music;
int order;
parse.ParseComma();
parse.ParseMusic(music, order);
info->MapInterMusic[FName(mapname)] = std::make_pair(music, order);
}
DEFINE_MAP_OPTION(fadetable, true)
{
parse.ParseAssign();
parse.ParseLumpOrTextureName(info->FadeTable);
}
DEFINE_MAP_OPTION(evenlighting, true)
{
info->WallVertLight = info->WallHorizLight = 0;
}
DEFINE_MAP_OPTION(cdtrack, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->cdtrack = parse.sc.Number;
}
DEFINE_MAP_OPTION(cdid, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->cdid = strtoul (parse.sc.String, NULL, 16);
}
DEFINE_MAP_OPTION(warptrans, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->WarpTrans = parse.sc.Number;
}
DEFINE_MAP_OPTION(vertwallshade, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->WallVertLight = (int8_t)clamp (parse.sc.Number / 2, -128, 127);
}
DEFINE_MAP_OPTION(horizwallshade, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->WallHorizLight = (int8_t)clamp (parse.sc.Number / 2, -128, 127);
}
DEFINE_MAP_OPTION(gravity, true)
{
parse.ParseAssign();
parse.sc.MustGetFloat();
info->gravity = parse.sc.Float;
}
DEFINE_MAP_OPTION(aircontrol, true)
{
parse.ParseAssign();
parse.sc.MustGetFloat();
info->aircontrol = parse.sc.Float;
}
DEFINE_MAP_OPTION(airsupply, true)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->airsupply = parse.sc.Number;
}
DEFINE_MAP_OPTION(interpic, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->ExitPic = parse.sc.String;
}
DEFINE_MAP_OPTION(exitpic, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->ExitPic = parse.sc.String;
}
DEFINE_MAP_OPTION(enterpic, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->EnterPic = parse.sc.String;
}
DEFINE_MAP_OPTION(specialaction, true)
{
parse.ParseAssign();
FSpecialAction *sa = &info->specialactions[info->specialactions.Reserve(1)];
int min_arg, max_arg;
if (parse.format_type == parse.FMT_Old) parse.sc.SetCMode(true);
parse.sc.MustGetString();
sa->Type = FName(parse.sc.String);
parse.sc.CheckString(",");
parse.sc.MustGetString();
sa->Action = P_FindLineSpecial(parse.sc.String, &min_arg, &max_arg);
if (sa->Action == 0 || min_arg < 0)
{
parse.sc.ScriptError("Unknown specialaction '%s'", parse.sc.String);
}
int j = 0;
while (j < 5 && parse.sc.CheckString(","))
{
parse.sc.MustGetNumber();
sa->Args[j++] = parse.sc.Number;
}
if (parse.format_type == parse.FMT_Old) parse.sc.SetCMode(false);
}
DEFINE_MAP_OPTION(PrecacheSounds, true)
{
parse.ParseAssign();
do
{
parse.sc.MustGetString();
FSoundID snd = parse.sc.String;
if (snd == 0)
{
parse.sc.ScriptMessage("Unknown sound \"%s\"", parse.sc.String);
}
else
{
info->PrecacheSounds.Push(snd);
}
} while (parse.sc.CheckString(","));
}
DEFINE_MAP_OPTION(EventHandlers, true)
{
parse.ParseAssign();
do
{
parse.sc.MustGetString();
info->EventHandlers.Push(parse.sc.String);
} while (parse.sc.CheckString(","));
}
DEFINE_MAP_OPTION(PrecacheTextures, true)
{
parse.ParseAssign();
do
{
parse.sc.MustGetString();
//the texture manager is not initialized here so all we can do is store the texture's name.
info->PrecacheTextures.Push(parse.sc.String);
} while (parse.sc.CheckString(","));
}
DEFINE_MAP_OPTION(PrecacheClasses, true)
{
parse.ParseAssign();
do
{
parse.sc.MustGetString();
//the class list is not initialized here so all we can do is store the class's name.
info->PrecacheClasses.Push(parse.sc.String);
} while (parse.sc.CheckString(","));
}
DEFINE_MAP_OPTION(redirect, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->RedirectType = parse.sc.String;
parse.ParseComma();
parse.ParseNextMap(info->RedirectMapName);
}
DEFINE_MAP_OPTION(sndseq, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->SndSeq = parse.sc.String;
}
DEFINE_MAP_OPTION(sndinfo, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->SoundInfo = parse.sc.String;
}
DEFINE_MAP_OPTION(soundinfo, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->SoundInfo = parse.sc.String;
}
DEFINE_MAP_OPTION(translator, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->Translator = parse.sc.String;
}
DEFINE_MAP_OPTION(deathsequence, false)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->deathsequence = parse.sc.String;
}
DEFINE_MAP_OPTION(slideshow, false)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->slideshow = parse.sc.String;
}
DEFINE_MAP_OPTION(bordertexture, true)
{
parse.ParseAssign();
parse.ParseLumpOrTextureName(info->BorderTexture);
}
DEFINE_MAP_OPTION(f1, true)
{
parse.ParseAssign();
parse.ParseLumpOrTextureName(info->F1Pic);
}
DEFINE_MAP_OPTION(teamdamage, true)
{
parse.ParseAssign();
parse.sc.MustGetFloat();
info->teamdamage = parse.sc.Float;
}
DEFINE_MAP_OPTION(mapbackground, true)
{
parse.ParseAssign();
parse.ParseLumpOrTextureName(info->MapBackground);
}
DEFINE_MAP_OPTION(exittext, false)
{
parse.ParseAssign();
parse.sc.MustGetString();
FName nextmap = parse.sc.String;
parse.ParseComma();
parse.ParseExitText(nextmap, info);
}
DEFINE_MAP_OPTION(textmusic, false)
{
parse.ParseAssign();
parse.sc.MustGetString();
FName nextmap = parse.sc.String;
parse.ParseComma();
parse.ParseExitMusic(nextmap, info);
}
DEFINE_MAP_OPTION(textflat, false)
{
parse.ParseAssign();
parse.sc.MustGetString();
FName nextmap = parse.sc.String;
parse.ParseComma();
parse.ParseExitBackdrop(nextmap, info, false);
}
DEFINE_MAP_OPTION(textpic, false)
{
parse.ParseAssign();
parse.sc.MustGetString();
FName nextmap = parse.sc.String;
parse.ParseComma();
parse.ParseExitBackdrop(nextmap, info, true);
}
DEFINE_MAP_OPTION(defaultenvironment, false)
{
int id;
parse.ParseAssign();
if (parse.sc.CheckNumber())
{ // Numeric ID XXX [, YYY]
id = parse.sc.Number << 8;
if (parse.CheckNumber())
{
id |= parse.sc.Number;
}
}
else
{ // Named environment
parse.sc.MustGetString();
ReverbContainer *reverb = S_FindEnvironment(parse.sc.String);
if (reverb == NULL)
{
parse.sc.ScriptMessage("Unknown sound environment '%s'\n", parse.sc.String);
id = 0;
}
else
{
id = reverb->ID;
}
}
info->DefaultEnvironment = id;
}
DEFINE_MAP_OPTION(hazardcolor, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->hazardcolor = V_GetColor(NULL, parse.sc);
}
DEFINE_MAP_OPTION(hazardflash, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->hazardflash = V_GetColor(NULL, parse.sc);
}
DEFINE_MAP_OPTION(fogdensity, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->fogdensity = clamp(parse.sc.Number, 0, 512) >> 1;
}
DEFINE_MAP_OPTION(outsidefogdensity, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->outsidefogdensity = clamp(parse.sc.Number, 0, 512) >> 1;
}
DEFINE_MAP_OPTION(skyfog, false)
{
parse.ParseAssign();
parse.sc.MustGetNumber();
info->skyfog = parse.sc.Number;
}
DEFINE_MAP_OPTION(pixelratio, false)
{
parse.ParseAssign();
parse.sc.MustGetFloat();
info->pixelstretch = (float)parse.sc.Float;
}
//==========================================================================
//
// All flag based map options
//
//==========================================================================
enum EMIType
{
MITYPE_IGNORE,
MITYPE_EATNEXT,
MITYPE_SETFLAG,
MITYPE_CLRFLAG,
MITYPE_SCFLAGS,
MITYPE_SETFLAG2,
MITYPE_CLRFLAG2,
MITYPE_SCFLAGS2,
MITYPE_SETFLAG3,
MITYPE_CLRFLAG3,
MITYPE_SCFLAGS3,
MITYPE_COMPATFLAG,
};
struct MapInfoFlagHandler
{
const char *name;
EMIType type;
uint32_t data1, data2;
}
MapFlagHandlers[] =
{
{ "nointermission", MITYPE_SETFLAG, LEVEL_NOINTERMISSION, 0 },
{ "intermission", MITYPE_CLRFLAG, LEVEL_NOINTERMISSION, 0 },
{ "doublesky", MITYPE_SETFLAG, LEVEL_DOUBLESKY, 0 },
{ "nosoundclipping", MITYPE_IGNORE, 0, 0 }, // was nosoundclipping
{ "allowmonstertelefrags", MITYPE_SETFLAG, LEVEL_MONSTERSTELEFRAG, 0 },
{ "map07special", MITYPE_SETFLAG, LEVEL_MAP07SPECIAL, 0 },
{ "baronspecial", MITYPE_SETFLAG, LEVEL_BRUISERSPECIAL, 0 },
{ "cyberdemonspecial", MITYPE_SETFLAG, LEVEL_CYBORGSPECIAL, 0 },
{ "spidermastermindspecial", MITYPE_SETFLAG, LEVEL_SPIDERSPECIAL, 0 },
{ "minotaurspecial", MITYPE_SETFLAG, LEVEL_MINOTAURSPECIAL, 0 },
{ "dsparilspecial", MITYPE_SETFLAG, LEVEL_SORCERER2SPECIAL, 0 },
{ "ironlichspecial", MITYPE_SETFLAG, LEVEL_HEADSPECIAL, 0 },
{ "specialaction_exitlevel", MITYPE_SCFLAGS, 0, ~LEVEL_SPECACTIONSMASK },
{ "specialaction_opendoor", MITYPE_SCFLAGS, LEVEL_SPECOPENDOOR, ~LEVEL_SPECACTIONSMASK },
{ "specialaction_lowerfloor", MITYPE_SCFLAGS, LEVEL_SPECLOWERFLOOR, ~LEVEL_SPECACTIONSMASK },
{ "specialaction_lowerfloortohighest",MITYPE_SCFLAGS,LEVEL_SPECLOWERFLOORTOHIGHEST, ~LEVEL_SPECACTIONSMASK },
{ "specialaction_killmonsters", MITYPE_SETFLAG, LEVEL_SPECKILLMONSTERS, 0 },
{ "lightning", MITYPE_SETFLAG, LEVEL_STARTLIGHTNING, 0 },
{ "smoothlighting", MITYPE_SETFLAG2, LEVEL2_SMOOTHLIGHTING, 0 },
{ "noautosequences", MITYPE_SETFLAG, LEVEL_SNDSEQTOTALCTRL, 0 },
{ "autosequences", MITYPE_CLRFLAG, LEVEL_SNDSEQTOTALCTRL, 0 },
{ "forcenoskystretch", MITYPE_SETFLAG, LEVEL_FORCETILEDSKY, 0 },
{ "skystretch", MITYPE_CLRFLAG, LEVEL_FORCETILEDSKY, 0 },
{ "allowfreelook", MITYPE_SCFLAGS, LEVEL_FREELOOK_YES, ~LEVEL_FREELOOK_NO },
{ "nofreelook", MITYPE_SCFLAGS, LEVEL_FREELOOK_NO, ~LEVEL_FREELOOK_YES },
{ "allowjump", MITYPE_CLRFLAG, LEVEL_JUMP_NO, 0 },
{ "nojump", MITYPE_SETFLAG, LEVEL_JUMP_NO, 0 },
{ "fallingdamage", MITYPE_SCFLAGS, LEVEL_FALLDMG_HX, ~LEVEL_FALLDMG_ZD },
{ "oldfallingdamage", MITYPE_SCFLAGS, LEVEL_FALLDMG_ZD, ~LEVEL_FALLDMG_HX },
{ "forcefallingdamage", MITYPE_SCFLAGS, LEVEL_FALLDMG_ZD, ~LEVEL_FALLDMG_HX },
{ "strifefallingdamage", MITYPE_SETFLAG, LEVEL_FALLDMG_ZD|LEVEL_FALLDMG_HX, 0 },
{ "nofallingdamage", MITYPE_SCFLAGS, 0, ~(LEVEL_FALLDMG_ZD|LEVEL_FALLDMG_HX) },
{ "noallies", MITYPE_SETFLAG, LEVEL_NOALLIES, 0 },
{ "filterstarts", MITYPE_SETFLAG, LEVEL_FILTERSTARTS, 0 },
{ "useplayerstartz", MITYPE_SETFLAG, LEVEL_USEPLAYERSTARTZ, 0 },
{ "randomplayerstarts", MITYPE_SETFLAG2, LEVEL2_RANDOMPLAYERSTARTS, 0 },
{ "activateowndeathspecials", MITYPE_SETFLAG, LEVEL_ACTOWNSPECIAL, 0 },
{ "killeractivatesdeathspecials", MITYPE_CLRFLAG, LEVEL_ACTOWNSPECIAL, 0 },
{ "missilesactivateimpactlines", MITYPE_SETFLAG2, LEVEL2_MISSILESACTIVATEIMPACT, 0 },
{ "missileshootersactivateimpactlines",MITYPE_CLRFLAG2, LEVEL2_MISSILESACTIVATEIMPACT, 0 },
{ "noinventorybar", MITYPE_SETFLAG, LEVEL_NOINVENTORYBAR, 0 },
{ "deathslideshow", MITYPE_IGNORE, 0, 0 },
{ "strictmonsteractivation", MITYPE_CLRFLAG2, LEVEL2_LAXMONSTERACTIVATION, LEVEL2_LAXACTIVATIONMAPINFO },
{ "laxmonsteractivation", MITYPE_SETFLAG2, LEVEL2_LAXMONSTERACTIVATION, LEVEL2_LAXACTIVATIONMAPINFO },
{ "additive_scrollers", MITYPE_COMPATFLAG, COMPATF_BOOMSCROLL, 0 },
{ "keepfullinventory", MITYPE_SETFLAG2, LEVEL2_KEEPFULLINVENTORY, 0 },
{ "resetitems", MITYPE_SETFLAG3, LEVEL3_REMOVEITEMS, 0 },
{ "monsterfallingdamage", MITYPE_SETFLAG2, LEVEL2_MONSTERFALLINGDAMAGE, 0 },
{ "nomonsterfallingdamage", MITYPE_CLRFLAG2, LEVEL2_MONSTERFALLINGDAMAGE, 0 },
{ "clipmidtextures", MITYPE_SETFLAG2, LEVEL2_CLIPMIDTEX, 0 },
{ "wrapmidtextures", MITYPE_SETFLAG2, LEVEL2_WRAPMIDTEX, 0 },
{ "allowcrouch", MITYPE_CLRFLAG, LEVEL_CROUCH_NO, 0 },
{ "nocrouch", MITYPE_SETFLAG, LEVEL_CROUCH_NO, 0 },
{ "pausemusicinmenus", MITYPE_SCFLAGS2, LEVEL2_PAUSE_MUSIC_IN_MENUS, 0 },
{ "noinfighting", MITYPE_SCFLAGS2, LEVEL2_NOINFIGHTING, ~LEVEL2_TOTALINFIGHTING },
{ "normalinfighting", MITYPE_SCFLAGS2, 0, ~(LEVEL2_NOINFIGHTING|LEVEL2_TOTALINFIGHTING)},
{ "totalinfighting", MITYPE_SCFLAGS2, LEVEL2_TOTALINFIGHTING, ~LEVEL2_NOINFIGHTING },
{ "infiniteflightpowerup", MITYPE_SETFLAG2, LEVEL2_INFINITE_FLIGHT, 0 },
{ "noinfiniteflightpowerup", MITYPE_CLRFLAG2, LEVEL2_INFINITE_FLIGHT, 0 },
{ "allowrespawn", MITYPE_SETFLAG2, LEVEL2_ALLOWRESPAWN, 0 },
{ "teamplayon", MITYPE_SCFLAGS2, LEVEL2_FORCETEAMPLAYON, ~LEVEL2_FORCETEAMPLAYOFF },
{ "teamplayoff", MITYPE_SCFLAGS2, LEVEL2_FORCETEAMPLAYOFF, ~LEVEL2_FORCETEAMPLAYON },
{ "checkswitchrange", MITYPE_SETFLAG2, LEVEL2_CHECKSWITCHRANGE, 0 },
{ "nocheckswitchrange", MITYPE_CLRFLAG2, LEVEL2_CHECKSWITCHRANGE, 0 },
{ "grinding_polyobj", MITYPE_SETFLAG2, LEVEL2_POLYGRIND, 0 },
{ "no_grinding_polyobj", MITYPE_CLRFLAG2, LEVEL2_POLYGRIND, 0 },
{ "resetinventory", MITYPE_SETFLAG2, LEVEL2_RESETINVENTORY, 0 },
{ "resethealth", MITYPE_SETFLAG2, LEVEL2_RESETHEALTH, 0 },
{ "endofgame", MITYPE_SETFLAG2, LEVEL2_ENDGAME, 0 },
{ "nostatistics", MITYPE_SETFLAG2, LEVEL2_NOSTATISTICS, 0 },
{ "noautosavehint", MITYPE_SETFLAG2, LEVEL2_NOAUTOSAVEHINT, 0 },
{ "forgetstate", MITYPE_SETFLAG2, LEVEL2_FORGETSTATE, 0 },
{ "rememberstate", MITYPE_CLRFLAG2, LEVEL2_FORGETSTATE, 0 },
{ "unfreezesingleplayerconversations",MITYPE_SETFLAG2, LEVEL2_CONV_SINGLE_UNFREEZE, 0 },
{ "spawnwithweaponraised", MITYPE_SETFLAG2, LEVEL2_PRERAISEWEAPON, 0 },
{ "needclustertext", MITYPE_SETFLAG2, LEVEL2_NEEDCLUSTERTEXT, 0 },
{ "noclustertext", MITYPE_SETFLAG2, LEVEL2_NOCLUSTERTEXT, 0 }, // Normally there shouldn't be a need to explicitly set this
{ "forcefakecontrast", MITYPE_SETFLAG3, LEVEL3_FORCEFAKECONTRAST, 0 },
{ "nolightfade", MITYPE_SETFLAG3, LEVEL3_NOLIGHTFADE, 0 },
{ "nocoloredspritelighting", MITYPE_SETFLAG3, LEVEL3_NOCOLOREDSPRITELIGHTING, 0 },
{ "forceworldpanning", MITYPE_SETFLAG3, LEVEL3_FORCEWORLDPANNING, 0 },
{ "nobotnodes", MITYPE_IGNORE, 0, 0 }, // Skulltag option: nobotnodes
{ "compat_shorttex", MITYPE_COMPATFLAG, COMPATF_SHORTTEX, 0 },
{ "compat_stairs", MITYPE_COMPATFLAG, COMPATF_STAIRINDEX, 0 },
{ "compat_limitpain", MITYPE_COMPATFLAG, COMPATF_LIMITPAIN, 0 },
{ "compat_nopassover", MITYPE_COMPATFLAG, COMPATF_NO_PASSMOBJ, 0 },
{ "compat_notossdrops", MITYPE_COMPATFLAG, COMPATF_NOTOSSDROPS, 0 },
{ "compat_useblocking", MITYPE_COMPATFLAG, COMPATF_USEBLOCKING, 0 },
{ "compat_nodoorlight", MITYPE_COMPATFLAG, COMPATF_NODOORLIGHT, 0 },
{ "compat_ravenscroll", MITYPE_COMPATFLAG, COMPATF_RAVENSCROLL, 0 },
{ "compat_soundtarget", MITYPE_COMPATFLAG, COMPATF_SOUNDTARGET, 0 },
{ "compat_dehhealth", MITYPE_COMPATFLAG, COMPATF_DEHHEALTH, 0 },
{ "compat_trace", MITYPE_COMPATFLAG, COMPATF_TRACE, 0 },
{ "compat_dropoff", MITYPE_COMPATFLAG, COMPATF_DROPOFF, 0 },
{ "compat_boomscroll", MITYPE_COMPATFLAG, COMPATF_BOOMSCROLL, 0 },
{ "compat_invisibility", MITYPE_COMPATFLAG, COMPATF_INVISIBILITY, 0 },
{ "compat_silent_instant_floors", MITYPE_COMPATFLAG, COMPATF_SILENT_INSTANT_FLOORS, 0 },
{ "compat_sectorsounds", MITYPE_COMPATFLAG, COMPATF_SECTORSOUNDS, 0 },
{ "compat_missileclip", MITYPE_COMPATFLAG, COMPATF_MISSILECLIP, 0 },
{ "compat_crossdropoff", MITYPE_COMPATFLAG, COMPATF_CROSSDROPOFF, 0 },
{ "compat_anybossdeath", MITYPE_COMPATFLAG, COMPATF_ANYBOSSDEATH, 0 },
{ "compat_minotaur", MITYPE_COMPATFLAG, COMPATF_MINOTAUR, 0 },
{ "compat_mushroom", MITYPE_COMPATFLAG, COMPATF_MUSHROOM, 0 },
{ "compat_mbfmonstermove", MITYPE_COMPATFLAG, COMPATF_MBFMONSTERMOVE, 0 },
{ "compat_corpsegibs", MITYPE_COMPATFLAG, COMPATF_CORPSEGIBS, 0 },
{ "compat_noblockfriends", MITYPE_COMPATFLAG, COMPATF_NOBLOCKFRIENDS, 0 },
{ "compat_spritesort", MITYPE_COMPATFLAG, COMPATF_SPRITESORT, 0 },
{ "compat_light", MITYPE_COMPATFLAG, COMPATF_LIGHT, 0 },
{ "compat_polyobj", MITYPE_COMPATFLAG, COMPATF_POLYOBJ, 0 },
{ "compat_maskedmidtex", MITYPE_COMPATFLAG, COMPATF_MASKEDMIDTEX, 0 },
{ "compat_badangles", MITYPE_COMPATFLAG, 0, COMPATF2_BADANGLES },
{ "compat_floormove", MITYPE_COMPATFLAG, 0, COMPATF2_FLOORMOVE },
{ "compat_soundcutoff", MITYPE_COMPATFLAG, 0, COMPATF2_SOUNDCUTOFF },
{ "compat_pointonline", MITYPE_COMPATFLAG, 0, COMPATF2_POINTONLINE },
{ "compat_multiexit", MITYPE_COMPATFLAG, 0, COMPATF2_MULTIEXIT },
{ "compat_teleport", MITYPE_COMPATFLAG, 0, COMPATF2_TELEPORT },
{ "compat_pushwindow", MITYPE_COMPATFLAG, 0, COMPATF2_PUSHWINDOW },
{ "compat_checkswitchrange", MITYPE_COMPATFLAG, 0, COMPATF2_CHECKSWITCHRANGE },
{ "compat_explode1", MITYPE_COMPATFLAG, 0, COMPATF2_EXPLODE1 },
{ "compat_explode2", MITYPE_COMPATFLAG, 0, COMPATF2_EXPLODE2 },
{ "compat_railing", MITYPE_COMPATFLAG, 0, COMPATF2_RAILING },
{ "compat_scriptwait", MITYPE_COMPATFLAG, 0, COMPATF2_SCRIPTWAIT },
{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end3_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_intermission_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_title_track", MITYPE_EATNEXT, 0, 0 },
{ NULL, MITYPE_IGNORE, 0, 0}
};
//==========================================================================
//
// ParseMapDefinition
// Parses the body of a map definition, including defaultmap etc.
//
//==========================================================================
void FMapInfoParser::ParseMapDefinition(level_info_t &info)
{
int index;
ParseOpenBrace();
while (sc.GetString())
{
if ((index = sc.MatchString(&MapFlagHandlers->name, sizeof(*MapFlagHandlers))) >= 0)
{
MapInfoFlagHandler *handler = &MapFlagHandlers[index];
switch (handler->type)
{
case MITYPE_EATNEXT:
ParseAssign();
sc.MustGetString();
break;
case MITYPE_IGNORE:
break;
case MITYPE_SETFLAG:
if (!CheckAssign())
{
info.flags |= handler->data1;
}
else
{
sc.MustGetNumber();
if (sc.Number) info.flags |= handler->data1;
else info.flags &= ~handler->data1;
}
info.flags |= handler->data2;
break;
case MITYPE_CLRFLAG:
info.flags &= ~handler->data1;
info.flags |= handler->data2;
break;
case MITYPE_SCFLAGS:
info.flags = (info.flags & handler->data2) | handler->data1;
break;
case MITYPE_SETFLAG2:
if (!CheckAssign())
{
info.flags2 |= handler->data1;
}
else
{
sc.MustGetNumber();
if (sc.Number) info.flags2 |= handler->data1;
else info.flags2 &= ~handler->data1;
}
info.flags2 |= handler->data2;
break;
case MITYPE_CLRFLAG2:
info.flags2 &= ~handler->data1;
info.flags2 |= handler->data2;
break;
case MITYPE_SCFLAGS2:
info.flags2 = (info.flags2 & handler->data2) | handler->data1;
break;
case MITYPE_SETFLAG3:
if (!CheckAssign())
{
info.flags3 |= handler->data1;
}
else
{
sc.MustGetNumber();
if (sc.Number) info.flags3 |= handler->data1;
else info.flags3 &= ~handler->data1;
}
info.flags3 |= handler->data2;
break;
case MITYPE_CLRFLAG3:
info.flags3 &= ~handler->data1;
info.flags3 |= handler->data2;
break;
case MITYPE_SCFLAGS3:
info.flags3 = (info.flags3 & handler->data2) | handler->data1;
break;
case MITYPE_COMPATFLAG:
{
int set = 1;
if (format_type == FMT_New)
{
if (CheckAssign())
{
sc.MustGetNumber();
set = sc.Number;
}
}
else
{
if (sc.CheckNumber()) set = sc.Number;
}
if (set)
{
info.compatflags |= handler->data1;
info.compatflags2 |= handler->data2;
}
else
{
info.compatflags &= ~handler->data1;
info.compatflags2 &= ~handler->data2;
}
info.compatmask |= handler->data1;
info.compatmask2 |= handler->data2;
}
break;
default:
// should never happen
assert(false);
break;
}
}
else
{
FAutoSegIterator probe(YRegHead, YRegTail);
bool success = false;
while (*++probe != NULL)
{
if (sc.Compare(((FMapOptInfo *)(*probe))->name))
{
if (!((FMapOptInfo *)(*probe))->old && format_type != FMT_New)
{
sc.ScriptError("MAPINFO option '%s' requires the new MAPINFO format", sc.String);
}
((FMapOptInfo *)(*probe))->handler(*this, &info);
success = true;
break;
}
}
if (!success)
{
if (!ParseCloseBrace())
{
// Unknown
sc.ScriptMessage("Unknown property '%s' found in map definition\n", sc.String);
SkipToNext();
}
else
{
break;
}
}
}
}
CheckEndOfFile("map");
}
//==========================================================================
//
// GetDefaultLevelNum
// Gets a default level num from a map name.
//
//==========================================================================
static int GetDefaultLevelNum(const char *mapname)
{
if (!strnicmp (mapname, "MAP", 3) && strlen(mapname) <= 5)
{
int mapnum = atoi (mapname + 3);
if (mapnum >= 1 && mapnum <= 99)
return mapnum;
}
else if (mapname[0] == 'E' &&
mapname[1] >= '0' && mapname[1] <= '9' &&
mapname[2] == 'M' &&
mapname[3] >= '0' && mapname[3] <= '9')
{
int epinum = mapname[1] - '1';
int mapnum = mapname[3] - '0';
return epinum*10 + mapnum;
}
return 0;
}
//==========================================================================
//
// ParseMapHeader
// Parses the header of a map definition ('map mapxx mapname')
//
//==========================================================================
level_info_t *FMapInfoParser::ParseMapHeader(level_info_t &defaultinfo)
{
FName mapname;
if (sc.CheckNumber())
{ // MAPNAME is a number; assume a Hexen wad
if (format_type == FMT_New)
{
mapname = sc.String;
}
else
{
char maptemp[8];
mysnprintf(maptemp, countof(maptemp), "MAP%02d", sc.Number);
mapname = maptemp;
HexenHack = true;
format_type = FMT_Old;
}
}
else
{
sc.MustGetString();
mapname = sc.String;
}
int levelindex = FindWadLevelInfo (mapname);
if (levelindex == -1)
{
levelindex = wadlevelinfos.Reserve(1);
}
level_info_t *levelinfo = &wadlevelinfos[levelindex];
*levelinfo = defaultinfo;
if (HexenHack)
{
levelinfo->WallHorizLight = levelinfo->WallVertLight = 0;
// Hexen levels are automatically nointermission,
// no auto sound sequences, falling damage,
// monsters activate their own specials, and missiles
// are always the activators of impact lines.
levelinfo->flags |= LEVEL_NOINTERMISSION
| LEVEL_SNDSEQTOTALCTRL
| LEVEL_FALLDMG_HX
| LEVEL_ACTOWNSPECIAL;
levelinfo->flags2|= LEVEL2_HEXENHACK
| LEVEL2_INFINITE_FLIGHT
| LEVEL2_MISSILESACTIVATEIMPACT
| LEVEL2_MONSTERFALLINGDAMAGE;
}
levelinfo->MapName = mapname;
levelinfo->MapName.ToUpper();
sc.MustGetString ();
if (sc.String[0] == '$')
{
// For consistency with other definitions allow $Stringtablename here, too.
levelinfo->flags |= LEVEL_LOOKUPLEVELNAME;
levelinfo->LevelName = sc.String + 1;
}
else
{
if (sc.Compare ("lookup"))
{
sc.MustGetString ();
levelinfo->flags |= LEVEL_LOOKUPLEVELNAME;
levelinfo->LevelName = sc.String;
}
else
{
levelinfo->LevelName = sc.String;
if (HexenHack)
{
// Try to localize Hexen's map names.
int fileno = Wads.GetLumpFile(sc.LumpNum);
auto fn = Wads.GetWadName(fileno);
if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
{
FStringf key("TXT_%.5s_%s", fn, levelinfo->MapName.GetChars());
if (GStrings.exists(key))
{
levelinfo->flags |= LEVEL_LOOKUPLEVELNAME;
levelinfo->LevelName = key;
}
}
}
}
}
// Set up levelnum now so that you can use Teleport_NewMap specials
// to teleport to maps with standard names without needing a levelnum.
levelinfo->levelnum = GetDefaultLevelNum(levelinfo->MapName);
// Does this map have a song defined via SNDINFO's $map command?
// Set that as this map's default music if it does.
FString *song;
if ((song = HexenMusic.CheckKey(levelinfo->levelnum)) != NULL)
{
levelinfo->Music = *song;
}
return levelinfo;
}
//==========================================================================
//
// Episode definitions start with the header "episode <start-map>"
// and then can be followed by any of the following:
//
// name "Episode name as text"
// picname "Picture to display the episode name"
// key "Shortcut key for the menu"
// noskillmenu
// remove
//
//==========================================================================
void FMapInfoParser::ParseEpisodeInfo ()
{
unsigned int i;
FString map;
FString pic;
FString name;
bool remove = false;
char key = 0;
bool noskill = false;
bool optional = false;
bool extended = false;
// Get map name
sc.MustGetString ();
map = sc.String;
if (sc.CheckString ("teaser"))
{
sc.MustGetString ();
if (gameinfo.flags & GI_SHAREWARE)
{
map = sc.String;
}
}
ParseOpenBrace();
while (sc.GetString())
{
if (sc.Compare ("optional"))
{
// For M4 in Doom
optional = true;
}
else if (sc.Compare ("extended"))
{
// For M4 and M5 in Heretic
extended = true;
}
else if (sc.Compare ("name"))
{
ParseAssign();
sc.MustGetString ();
name = strbin1(sc.String);
}
else if (sc.Compare ("picname"))
{
ParseAssign();
sc.MustGetString ();
pic = sc.String;
}
else if (sc.Compare ("remove"))
{
remove = true;
}
else if (sc.Compare ("key"))
{
ParseAssign();
sc.MustGetString ();
key = sc.String[0];
}
else if (sc.Compare("noskillmenu"))
{
noskill = true;
}
else if (!ParseCloseBrace())
{
// Unknown
sc.ScriptMessage("Unknown property '%s' found in episode definition\n", sc.String);
SkipToNext();
}
else
{
break;
}
}
CheckEndOfFile("episode");
if (extended && !(gameinfo.flags & GI_MENUHACK_EXTENDED))
{ // If the episode is for the extended Heretic, but this is
// not the extended Heretic, ignore it.
return;
}
if (optional && !remove)
{
if (!P_CheckMapData(map))
{
// If the episode is optional and the map does not exist
// just ignore this episode definition.
return;
}
}
for (i = 0; i < AllEpisodes.Size(); i++)
{
if (AllEpisodes[i].mEpisodeMap.CompareNoCase(map) == 0)
{
break;
}
}
if (remove)
{
// If the remove property is given for an episode, remove it.
AllEpisodes.Delete(i);
}
else
{
// Only allocate a new entry if this doesn't replace an existing episode.
if (i >= AllEpisodes.Size())
{
i = AllEpisodes.Reserve(1);
}
FEpisode *epi = &AllEpisodes[i];
epi->mEpisodeMap = map;
epi->mEpisodeName = name;
epi->mPicName = pic;
epi->mShortcut = tolower(key);
epi->mNoSkill = noskill;
}
}
//==========================================================================
//
// Clears episode definitions
//
//==========================================================================
void ClearEpisodes()
{
AllEpisodes.Clear();
}
//==========================================================================
//
// SetLevelNum
// Avoid duplicate levelnums. The level being set always has precedence.
//
//==========================================================================
static void SetLevelNum (level_info_t *info, int num)
{
for (unsigned int i = 0; i < wadlevelinfos.Size(); ++i)
{
if (wadlevelinfos[i].levelnum == num)
wadlevelinfos[i].levelnum = 0;
}
info->levelnum = num;
}
//==========================================================================
//
// G_DoParseMapInfo
// Parses a single MAPINFO lump
// data for wadlevelinfos and wadclusterinfos.
//
//==========================================================================
void FMapInfoParser::ParseMapInfo (int lump, level_info_t &gamedefaults, level_info_t &defaultinfo)
{
sc.OpenLumpNum(lump);
defaultinfo = gamedefaults;
HexenHack = false;
if (ParsedLumps.Find(lump) != ParsedLumps.Size())
{
sc.ScriptMessage("MAPINFO file is processed more that once\n");
}
else
{
ParsedLumps.Push(lump);
}
while (sc.GetString ())
{
if (sc.Compare("include"))
{
sc.MustGetString();
int inclump = Wads.CheckNumForFullName(sc.String, true);
if (inclump < 0)
{
sc.ScriptError("include file '%s' not found", sc.String);
}
if (Wads.GetLumpFile(sc.LumpNum) != Wads.GetLumpFile(inclump))
{
// Do not allow overriding includes from the default MAPINFO
if (Wads.GetLumpFile(sc.LumpNum) == 0)
{
I_FatalError("File %s is overriding core lump %s.",
Wads.GetWadFullName(Wads.GetLumpFile(inclump)), sc.String);
}
}
FScanner saved_sc = sc;
ParseMapInfo(inclump, gamedefaults, defaultinfo);
sc = saved_sc;
}
else if (sc.Compare("gamedefaults"))
{
gamedefaults.Reset();
ParseMapDefinition(gamedefaults);
defaultinfo = gamedefaults;
}
else if (sc.Compare("defaultmap"))
{
defaultinfo = gamedefaults;
ParseMapDefinition(defaultinfo);
}
else if (sc.Compare("adddefaultmap"))
{
// Same as above but adds to the existing definitions instead of replacing them completely
ParseMapDefinition(defaultinfo);
}
else if (sc.Compare("map"))
{
level_info_t *levelinfo = ParseMapHeader(defaultinfo);
ParseMapDefinition(*levelinfo);
// When the second sky is -NOFLAT-, make it a copy of the first sky
if (!levelinfo->SkyPic2.CompareNoCase("-NOFLAT-"))
{
levelinfo->SkyPic2 = levelinfo->SkyPic1;
}
SetLevelNum (levelinfo, levelinfo->levelnum); // Wipe out matching levelnums from other maps.
}
// clusterdef is the old keyword but the new format has enough
// structuring that 'cluster' can be handled, too. The old format does not.
else if (sc.Compare("clusterdef") || (format_type != FMT_Old && sc.Compare("cluster")))
{
ParseCluster();
}
else if (sc.Compare("episode"))
{
ParseEpisodeInfo();
}
else if (sc.Compare("clearepisodes"))
{
ClearEpisodes();
}
else if (sc.Compare("skill"))
{
ParseSkill();
}
else if (sc.Compare("clearskills"))
{
AllSkills.Clear();
DefaultSkill = -1;
}
else if (sc.Compare("gameinfo"))
{
if (format_type != FMT_Old)
{
format_type = FMT_New;
ParseGameInfo();
}
else
{
sc.ScriptError("gameinfo definitions not supported with old MAPINFO syntax");
}
}
else if (sc.Compare("intermission"))
{
if (format_type != FMT_Old)
{
format_type = FMT_New;
ParseIntermission();
}
else
{
sc.ScriptError("intermission definitions not supported with old MAPINFO syntax");
}
}
else if (sc.Compare("doomednums"))
{
if (format_type != FMT_Old)
{
format_type = FMT_New;
ParseDoomEdNums();
}
else
{
sc.ScriptError("doomednums definitions not supported with old MAPINFO syntax");
}
}
else if (sc.Compare("damagetype"))
{
if (format_type != FMT_Old)
{
format_type = FMT_New;
ParseDamageDefinition();
}
else
{
sc.ScriptError("damagetype definitions not supported with old MAPINFO syntax");
}
}
else if (sc.Compare("spawnnums"))
{
if (format_type != FMT_Old)
{
format_type = FMT_New;
ParseSpawnNums();
}
else
{
sc.ScriptError("spawnnums definitions not supported with old MAPINFO syntax");
}
}
else if (sc.Compare("conversationids"))
{
if (format_type != FMT_Old)
{
format_type = FMT_New;
ParseConversationIDs();
}
else
{
sc.ScriptError("conversationids definitions not supported with old MAPINFO syntax");
}
}
else if (sc.Compare("automap") || sc.Compare("automap_overlay"))
{
if (format_type != FMT_Old)
{
format_type = FMT_New;
ParseAMColors(sc.Compare("automap_overlay"));
}
else
{
sc.ScriptError("automap colorset definitions not supported with old MAPINFO syntax");
}
}
else
{
sc.ScriptError("%s: Unknown top level keyword", sc.String);
}
}
}
//==========================================================================
//
//
//
//==========================================================================
void DeinitIntermissions();
static void ClearMapinfo()
{
wadclusterinfos.Clear();
wadlevelinfos.Clear();
ClearEpisodes();
AllSkills.Clear();
DefaultSkill = -1;
DeinitIntermissions();
level.info = NULL;
level.F1Pic = "";
ParsedLumps.Clear();
}
//==========================================================================
//
// G_ParseMapInfo
// Parses the MAPINFO lumps of all loaded WADs and generates
// data for wadlevelinfos and wadclusterinfos.
//
//==========================================================================
void G_ParseMapInfo (FString basemapinfo)
{
int lump, lastlump = 0;
level_info_t gamedefaults;
ClearMapinfo();
atterm(ClearMapinfo);
// Parse the default MAPINFO for the current game. This lump *MUST* come from zdoom.pk3.
if (basemapinfo.IsNotEmpty())
{
FMapInfoParser parse;
level_info_t defaultinfo;
int baselump = Wads.GetNumForFullName(basemapinfo);
if (Wads.GetLumpFile(baselump) > 0)
{
I_FatalError("File %s is overriding core lump %s.",
Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo.GetChars());
}
parse.ParseMapInfo(baselump, gamedefaults, defaultinfo);
}
static const char *mapinfonames[] = { "MAPINFO", "ZMAPINFO", "UMAPINFO", NULL };
int nindex;
// Parse any extra MAPINFOs.
while ((lump = Wads.FindLumpMulti (mapinfonames, &lastlump, false, &nindex)) != -1)
{
if (nindex == 0)
{
// If this lump is named MAPINFO we need to check if the same WAD contains a ZMAPINFO lump.
// If that exists we need to skip this one.
int wad = Wads.GetLumpFile(lump);
int altlump = Wads.CheckNumForName("ZMAPINFO", ns_global, wad, true);
if (altlump >= 0) continue;
}
else if (nindex == 2)
{
// MAPINFO and ZMAPINFO will override UMAPINFO if in the same WAD.
int wad = Wads.GetLumpFile(lump);
int altlump = Wads.CheckNumForName("ZMAPINFO", ns_global, wad, true);
if (altlump >= 0) continue;
altlump = Wads.CheckNumForName("MAPINFO", ns_global, wad, true);
if (altlump >= 0) continue;
}
if (nindex != 2)
{
CommitUMapinfo(&gamedefaults); // UMAPINFOs are collected until a regular MAPINFO is found so that they properly use the base settings.
FMapInfoParser parse(nindex == 1 ? FMapInfoParser::FMT_New : FMapInfoParser::FMT_Unknown);
level_info_t defaultinfo;
parse.ParseMapInfo(lump, gamedefaults, defaultinfo);
}
else
{
ParseUMapInfo(lump);
}
}
CommitUMapinfo(&gamedefaults); // commit remaining UMPAINFOs.
if (AllEpisodes.Size() == 0)
{
I_FatalError ("You cannot use clearepisodes in a MAPINFO if you do not define any new episodes after it.");
}
if (AllSkills.Size() == 0)
{
I_FatalError ("You cannot use clearskills in a MAPINFO if you do not define any new skills after it.");
}
}