gzdoom-gles/src/posix/sdl
2016-08-14 09:05:48 +02:00
..
crashcatcher.c I missed one last spot where a FreeBSD compilation should follow the path of OS X -- <signal.h> needs to be pulled in for signal functions 2016-01-07 22:48:25 -06:00
critsec.h
hardware.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-03-04 01:21:59 +01:00
i_gui.cpp Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
i_input.cpp - SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen. 2015-04-17 00:24:33 -04:00
i_joystick.cpp - Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems. 2015-02-02 19:36:08 -05:00
i_main.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_system.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_system.mm
i_timer.cpp - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
sdlglvideo.cpp Update copyright and typo fix 2016-07-27 11:15:20 +02:00
sdlglvideo.h Remove GetTrueHeight from GL renderer and concentrate all viewport calculations in SetOutputViewport 2016-08-14 09:05:48 +02:00
sdlvideo.cpp - floatified FLineOpening. 2016-03-25 18:43:37 +01:00
sdlvideo.h
st_start.cpp Added native startup window for OS X 2015-12-29 15:19:42 +02:00