gzdoom-gles/wadsrc/static/actors
Randy Heit 44932a6c56 - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
  damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.

SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
..
chex - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
doom - Added action functions that work with script names instead of script numbers. They are 2012-02-16 21:49:09 +00:00
heretic - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
hexen - Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and 2012-02-21 20:58:33 +00:00
raven - fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's. 2011-01-17 07:36:23 +00:00
shared - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be 2012-05-13 01:06:28 +00:00
strife - Added support for a few extra color ranges to Player.Colorset so that the Strife player's 2012-03-16 02:23:31 +00:00
actor.txt - added Thomas's patch to add a Pufftype parameter to A_Explode. 2012-04-07 13:17:38 +00:00
constants.txt - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady. 2012-04-07 13:07:25 +00:00