gzdoom-gles/wadsrc/static/zscript/inventory
Christoph Oelckers 4049b56d50 - a bit of code reordering for adding direct native entry points.
- offloaded key list generation for alternative HUD to non-UI parts.

This change also revealed a problem with handling empty sprites in the key list so this got fixed, too.

# Conflicts:
#	src/g_shared/shared_hud.cpp
2019-04-16 18:17:05 +02:00
..
ammo.txt - scriptified ModifyDropAmount as a virtual function hierarchy for Inventory and children. 2019-04-15 21:58:54 +02:00
armor.txt Damage factor on armor is no longer ignored 2017-05-28 17:41:44 +03:00
health.txt fixed spelling (mostly comments) 2018-11-28 15:37:45 +01:00
inv_misc.txt - a bit of code reordering for adding direct native entry points. 2019-04-16 18:17:05 +02:00
inventory.txt - moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature. 2019-04-15 22:29:35 +02:00
powerups.txt - testing and cleanup of scripted morph code. 2019-04-15 21:56:20 +02:00
stateprovider.txt - removed AStateProvider from native code. 2019-04-15 22:29:58 +02:00
weaponpiece.txt fixed spelling (mostly comments) 2018-11-28 15:37:45 +01:00
weapons.txt - fixed handling of dummy flags. 2019-04-15 22:29:55 +02:00