gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 4e052f2857 - use a separate variable pointing to the current level for the UI code.
UI always runs on the primary level, so this does not need the ability to operate on multiple levels. Additionally, this can later be set to null when running play code so that scope violations result in an abort.
2019-01-25 18:31:40 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
heretic - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
hexen - moved the tid hash into FLevelLocals and adjusted the interface to the iterators. 2019-01-24 19:28:40 +01:00
inventory - fixed armor bonus giving in A_CustomPunch 2019-01-23 21:49:18 +01:00
menu - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
raven - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
scriptutil - moved the tid hash into FLevelLocals and adjusted the interface to the iterators. 2019-01-24 19:28:40 +01:00
shared - moved most functions of portals.cpp into FLevelLocals. 2019-01-25 00:30:55 +01:00
statscreen Make StatusScreen::End virtual 2018-09-15 13:21:13 +02:00
statusbar - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
strife - gave the strifehumanoid's burn states dynamic lights. 2018-12-22 16:11:18 +01:00
actor.txt - moved the tid hash into FLevelLocals and adjusted the interface to the iterators. 2019-01-24 19:28:40 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt - fixed condition to produce blood splatter during line attack 2019-01-23 21:23:35 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt - fixed last PR. 2019-01-23 20:43:23 +01:00
base.txt - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Made all virtual base functions for the event handler scripted 2018-11-29 18:46:28 +01:00
level_compatibility.txt - call level compatibility handlers for all levels and pass the map name as a second parameter. 2019-01-25 00:56:15 +01:00
mapdata.txt - moved most functions of portals.cpp into FLevelLocals. 2019-01-25 00:30:55 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00