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https://github.com/ZDoom/gzdoom-gles.git
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ea4f160e35
to specific damage types. - Changed Dehacked parser to use the DECORATE symbol tables for code pointers instead of creating its own ones. - Removed the HandleNoSector hack and changed A_Look so that it uses the sector's sound target for actors with MF_NOSECTOR regardless of compatibility settings. - Moved initialization of weapon slots after the actor initialization. With default weapons exported to DECORATE it can't be done earlier. - Converted Doom weapons to DECORATE. - Changed backpack definition so that Doom's backpack is no longer the base class that implements its functionality. Now there is an abstract base class all backpack-like items derive from. Also moved the actual definition of Doom's backpack to DECORATE. SVN r519 (trunk) |
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beggars.txt | ||
merchants.txt | ||
peasants.txt | ||
questitems.txt | ||
ratbuddy.txt | ||
strifeammo.txt | ||
strifearmor.txt | ||
strifebishop.txt | ||
strifeitems.txt | ||
strifekeys.txt | ||
strifeplayer.txt | ||
strifestuff.txt | ||
zombie.txt |