gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 259ae41774 - sanitized the 'frozen level' code.
This had two different flags that were checked totally inconsistently, and one was not even saved.
Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
2019-01-28 20:15:48 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - forgot to save this. 2019-01-28 18:44:42 +01:00
heretic - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
hexen - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
inventory - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
menu - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
raven - made most of the player spawn spot handliing functions members of FLevelLocals. 2019-01-28 02:44:05 +01:00
scriptutil - moved the tid hash into FLevelLocals and adjusted the interface to the iterators. 2019-01-24 19:28:40 +01:00
shared - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
statscreen - fixed some deprecation warnings about 'level'. 2019-01-27 14:48:35 +01:00
statusbar - made the automap an object. 2019-01-26 15:21:20 +01:00
strife - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
actor.txt - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt - fixed condition to produce blood splatter during line attack 2019-01-23 21:23:35 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt - fixed last PR. 2019-01-23 20:43:23 +01:00
base.txt - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Made all virtual base functions for the event handler scripted 2018-11-29 18:46:28 +01:00
level_compatibility.txt - call level compatibility handlers for all levels and pass the map name as a second parameter. 2019-01-25 00:56:15 +01:00
mapdata.txt - moved most functions of portals.cpp into FLevelLocals. 2019-01-25 00:30:55 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00