gzdoom-gles/src/gl/system
Christoph Oelckers 16480a3f4b - it compiles again.
This won't work, though, because no backend for the new 2D code exists yet.
2018-03-28 16:40:09 +02:00
..
gl_cvars.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_debug.cpp - The mandatory include compile error fix for unix 2017-06-03 18:28:12 +02:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Removed last remnants of PowerPC Mac support 2018-02-11 16:35:34 +02:00
gl_framebuffer.cpp - it compiles again. 2018-03-28 16:40:09 +02:00
gl_framebuffer.h - it compiles again. 2018-03-28 16:40:09 +02:00
gl_interface.cpp - most stat stuff done. 2018-03-12 19:33:48 +01:00
gl_interface.h Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
gl_load.c Removed last remnants of PowerPC Mac support 2018-02-11 16:35:34 +02:00
gl_load.h Removed last remnants of PowerPC Mac support 2018-02-11 16:35:34 +02:00
gl_menu.cpp - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_swframebuffer.cpp - it compiles again. 2018-03-28 16:40:09 +02:00
gl_swframebuffer.h - it compiles again. 2018-03-28 16:40:09 +02:00
gl_swwipe.cpp - removed Accel2D variable and a little bit of locking cruft. 2018-03-27 17:13:10 +02:00
gl_system.h OpenBSD support 2017-07-25 07:56:19 -04:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - it compiles again. 2018-03-28 16:40:09 +02:00