gzdoom-gles/src/posix
alexey.lysiuk 250e4ed622 - do not use OpenGL function to clear screen in Cocoa backend
In fullscreen mode there is a white flash (of the default background color) on startup
To overcome this an explicit glClear() with flush buffers was used
In order to make video mode switch more generic, any backend specific functionality should be avoided here
2019-03-17 14:42:14 +02:00
..
cocoa - do not use OpenGL function to clear screen in Cocoa backend 2019-03-17 14:42:14 +02:00
osx - reverted macOS dark mode support with old SDKs 2018-10-08 15:50:56 +03:00
sdl - implemented OpenGL / Vulkan switch in SDL backend 2019-03-12 16:12:14 +02:00
unix - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dikeys.h
hardware.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
i_cd.cpp
i_steam.cpp - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 10:18:52 +01:00
i_system.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
readme.md
zdoom.xpm

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.