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- implemented OpenGL / Vulkan switch in SDL backend
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commit
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3 changed files with 23 additions and 22 deletions
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@ -72,6 +72,7 @@ EXTERN_CVAR (Int, vid_displaybits)
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EXTERN_CVAR (Int, vid_maxfps)
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EXTERN_CVAR (Int, vid_defwidth)
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EXTERN_CVAR (Int, vid_defheight)
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EXTERN_CVAR (Int, vid_backend)
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EXTERN_CVAR (Bool, cl_capfps)
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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@ -111,7 +112,7 @@ namespace Priv
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static const int MIN_HEIGHT = 200;
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SDL_Window *window;
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bool vulkanSupported;
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bool vulkanEnabled;
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bool fullscreenSwitch;
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void CreateWindow(uint32_t extraFlags)
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@ -197,7 +198,7 @@ private:
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void I_GetVulkanDrawableSize(int *width, int *height)
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{
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assert(Priv::vulkanSupported);
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assert(Priv::vulkanEnabled);
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assert(Priv::window != nullptr);
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assert(Priv::Vulkan_GetDrawableSize);
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Priv::Vulkan_GetDrawableSize(Priv::window, width, height);
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@ -205,17 +206,15 @@ void I_GetVulkanDrawableSize(int *width, int *height)
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bool I_GetVulkanPlatformExtensions(unsigned int *count, const char **names)
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{
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assert(Priv::vulkanSupported);
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assert(Priv::vulkanEnabled);
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assert(Priv::window != nullptr);
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assert(Priv::Vulkan_GetInstanceExtensions);
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return Priv::Vulkan_GetInstanceExtensions(Priv::window, count, names) == SDL_TRUE;
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}
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bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface)
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{
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assert(Priv::vulkanSupported);
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assert(Priv::vulkanEnabled);
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assert(Priv::window != nullptr);
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assert(Priv::Vulkan_CreateSurface);
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return Priv::Vulkan_CreateSurface(Priv::window, instance, surface) == SDL_TRUE;
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}
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@ -234,15 +233,16 @@ SDLVideo::SDLVideo ()
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Priv::library.Load({ "libSDL2.so", "libSDL2-2.0.so" });
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}
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Priv::vulkanSupported = Priv::Vulkan_GetDrawableSize && Priv::Vulkan_GetInstanceExtensions && Priv::Vulkan_CreateSurface;
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Priv::vulkanEnabled = vid_backend == 0
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&& Priv::Vulkan_GetDrawableSize && Priv::Vulkan_GetInstanceExtensions && Priv::Vulkan_CreateSurface;
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if (Priv::vulkanSupported)
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if (Priv::vulkanEnabled)
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{
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Priv::CreateWindow(Priv::VulkanWindowFlag | SDL_WINDOW_HIDDEN);
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if (Priv::window == nullptr)
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{
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Priv::vulkanSupported = false;
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Priv::vulkanEnabled = false;
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}
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}
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}
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@ -257,7 +257,7 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer ()
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SystemBaseFrameBuffer *fb = nullptr;
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// first try Vulkan, if that fails OpenGL
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if (Priv::vulkanSupported)
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if (Priv::vulkanEnabled)
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{
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try
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{
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@ -267,7 +267,7 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer ()
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}
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catch (CRecoverableError const&)
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{
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Priv::vulkanSupported = false;
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Priv::vulkanEnabled = false;
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}
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}
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@ -302,7 +302,7 @@ int SystemBaseFrameBuffer::GetClientWidth()
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{
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int width = 0;
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assert(Priv::vulkanSupported);
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assert(Priv::vulkanEnabled);
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Priv::Vulkan_GetDrawableSize(Priv::window, &width, nullptr);
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return width;
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@ -312,7 +312,7 @@ int SystemBaseFrameBuffer::GetClientHeight()
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{
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int height = 0;
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assert(Priv::vulkanSupported);
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assert(Priv::vulkanEnabled);
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Priv::Vulkan_GetDrawableSize(Priv::window, nullptr, &height);
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return height;
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@ -113,6 +113,15 @@ CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
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// No further checks needed. All this changes now is which scene drawer the render backend calls.
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}
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CUSTOM_CVAR(Int, vid_backend, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// [SP] This may seem pointless - but I don't want to implement live switching just
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// yet - I'm pretty sure it's going to require a lot of reinits and destructions to
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// do it right without memory leaks
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Printf("Changing the video backend requires a restart for " GAMENAME ".\n");
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}
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CVAR(Int, vid_renderer, 1, 0) // for some stupid mods which threw caution out of the window...
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@ -50,15 +50,7 @@
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#include "swrenderer/r_swrenderer.h"
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EXTERN_CVAR(Int, vid_maxfps)
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CUSTOM_CVAR(Int, vid_backend, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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{
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// [SP] This may seem pointless - but I don't want to implement live switching just
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// yet - I'm pretty sure it's going to require a lot of reinits and destructions to
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// do it right without memory leaks
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Printf("Changing the video backend requires a restart for " GAMENAME ".\n");
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}
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EXTERN_CVAR(Int, vid_backend)
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extern HWND Window;
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