gzdoom-gles/src/gl/renderer
2016-08-22 15:31:23 +02:00
..
gl_2ddrawer.cpp - fixed scissor calculations in 2D drawer. 2016-08-15 08:53:49 +02:00
gl_2ddrawer.h - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_postprocess.cpp OpenGL object labels and debug groups 2016-08-17 23:18:47 +02:00
gl_postprocessstate.cpp Rearrange binding of texture and sampler to get rid of texture state usage warning 2016-08-18 01:32:41 +02:00
gl_postprocessstate.h Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_quaddrawer.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp Fix RFL_INVALIDATE_BUFFER check being inverted 2016-08-19 01:11:11 +02:00
gl_renderbuffers.h Fix clear warning 2016-08-18 00:21:33 +02:00
gl_renderer.cpp OpenGL object labels and debug groups 2016-08-17 23:18:47 +02:00
gl_renderer.h Fix r_clearbuffer color not being used 2016-08-22 01:52:51 +02:00
gl_renderstate.cpp - removed FRenderState::set2DMode because it had no effect. This looks like development garbage from old times. 2016-08-14 09:14:26 +02:00
gl_renderstate.h - removed FRenderState::set2DMode because it had no effect. This looks like development garbage from old times. 2016-08-14 09:14:26 +02:00