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https://github.com/ZDoom/gzdoom-gles.git
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Fix clear warning
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parent
18ff65fb0e
commit
01f9a2d27a
2 changed files with 11 additions and 6 deletions
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@ -335,7 +335,7 @@ GLuint FGLRenderBuffers::CreateFrameBuffer(const FString &name, GLuint colorbuff
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FGLDebug::LabelObject(GL_FRAMEBUFFER, handle, name);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0);
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CheckFrameBufferCompleteness();
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ClearFrameBuffer();
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ClearFrameBuffer(false, false);
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return handle;
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}
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@ -351,7 +351,7 @@ GLuint FGLRenderBuffers::CreateFrameBuffer(const FString &name, GLuint colorbuff
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthstencil);
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CheckFrameBufferCompleteness();
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ClearFrameBuffer();
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ClearFrameBuffer(true, true);
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return handle;
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}
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@ -368,7 +368,7 @@ GLuint FGLRenderBuffers::CreateFrameBuffer(const FString &name, GLuint colorbuff
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencil);
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CheckFrameBufferCompleteness();
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ClearFrameBuffer();
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ClearFrameBuffer(true, true);
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return handle;
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}
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@ -406,7 +406,7 @@ void FGLRenderBuffers::CheckFrameBufferCompleteness()
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//
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//==========================================================================
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void FGLRenderBuffers::ClearFrameBuffer()
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void FGLRenderBuffers::ClearFrameBuffer(bool stencil, bool depth)
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{
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GLboolean scissorEnabled;
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GLint stencilValue;
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@ -418,7 +418,12 @@ void FGLRenderBuffers::ClearFrameBuffer()
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClearDepth(0.0);
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glClearStencil(0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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GLenum flags = GL_COLOR_BUFFER_BIT;
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if (stencil)
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flags |= GL_STENCIL_BUFFER_BIT;
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if (depth)
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flags |= GL_DEPTH_BUFFER_BIT;
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glClear(flags);
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glClearStencil(stencilValue);
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glClearDepth(depthValue);
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if (scissorEnabled)
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@ -54,7 +54,7 @@ private:
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GLuint CreateFrameBuffer(const FString &name, GLuint colorbuffer, GLuint depthstencil, bool colorIsARenderBuffer);
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GLuint CreateFrameBuffer(const FString &name, GLuint colorbuffer, GLuint depth, GLuint stencil, bool colorIsARenderBuffer);
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void CheckFrameBufferCompleteness();
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void ClearFrameBuffer();
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void ClearFrameBuffer(bool stencil, bool depth);
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void DeleteTexture(GLuint &handle);
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void DeleteRenderBuffer(GLuint &handle);
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void DeleteFrameBuffer(GLuint &handle);
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