gzdoom-gles/src/swrenderer
2017-03-15 04:01:28 +01:00
..
drawers - fix crash if a worker thread is the first thread to queue drawer commands 2017-03-14 23:47:41 +01:00
line - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
plane - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
scene - turned r_scene_multithreaded back off as zdcmp2 revealed some problems 2017-03-15 04:01:28 +01:00
segments Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
things - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
viewport - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
r_all.cpp - fixed: Clang on Linux compile 2017-03-11 11:01:30 -05:00
r_memory.cpp Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_memory.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
r_renderthread.cpp - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
r_renderthread.h - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
r_swcanvas.cpp - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
r_swcanvas.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
r_swrenderer.cpp Merge remote-tracking branch 'remotes/origin/3.0_work' 2017-03-13 00:02:16 +01:00
r_swrenderer.h - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00