gzdoom-gles/src/g_shared
Christoph Oelckers 1f6c915abf - Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
border.
- Fixed: SBarInfo Interpolated aross a new Game.

SVN r2139 (trunk)
2010-01-28 23:50:20 +00:00
..
a_action.cpp - A_FreezeDeath() now removes fuzz effects. 2009-12-19 04:54:04 +00:00
a_action.h
a_armor.cpp - moved definition of games' default armor icons into gameinfo definition. 2009-09-07 19:46:54 +00:00
a_artifacts.cpp - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
a_artifacts.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
a_bridge.cpp
a_camera.cpp
a_debris.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_decals.cpp - Fixed: Decals could spread to walls which had a decal-less texture or 2009-12-25 11:59:37 +00:00
a_fastprojectile.cpp - fixed: FastProjectile was missing all sky checks when the projectile's move 2009-12-31 09:02:38 +00:00
a_flashfader.cpp
a_fountain.cpp
a_hatetarget.cpp
a_keys.cpp
a_keys.h
a_lightning.cpp - replaced all code that changed a sector's light level with a setter function. 2009-08-08 20:03:43 +00:00
a_lightning.h
a_mapmarker.cpp
a_morph.cpp - Added full sound definitions for Heretic's ChickenPlayer and Hexen's 2009-12-28 22:41:14 +00:00
a_morph.h - Added full sound definitions for Heretic's ChickenPlayer and Hexen's 2009-12-28 22:41:14 +00:00
a_movingcamera.cpp - fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers. 2010-01-02 12:15:47 +00:00
a_pickups.cpp - added Hirogen2's Backpack fix for sv_unlimited_pickup. 2009-12-28 00:07:04 +00:00
a_pickups.h - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
a_puzzleitems.cpp
a_quake.cpp - added better earthquake functions for ACS and DECORATE. 2009-10-15 08:25:07 +00:00
a_randomspawner.cpp - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
a_secrettrigger.cpp
a_sectoraction.cpp
a_setcolor.cpp
a_sharedglobal.h - added a linedef based method to define portals. Portals defined this way 2009-12-27 15:50:35 +00:00
a_skies.cpp - merged all portals with the same displacement together. While this provides 2009-12-28 17:13:30 +00:00
a_soundenvironment.cpp
a_soundsequence.cpp
a_spark.cpp
a_specialspot.cpp
a_specialspot.h
a_waterzone.cpp
a_weaponpiece.cpp
a_weaponpiece.h
a_weapons.cpp - Next round of things from Gez's experimental build: 2009-09-14 21:41:44 +00:00
hudmessages.cpp
sbar.h SBARINFO update: 2010-01-01 09:11:55 +00:00
sbar_mugshot.cpp SBARINFO update: 2010-01-01 09:11:55 +00:00
sbarinfo.cpp - Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a 2010-01-28 23:50:20 +00:00
sbarinfo.h - Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a 2010-01-28 23:50:20 +00:00
sbarinfo_commands.cpp - Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a 2010-01-28 23:50:20 +00:00
shared_hud.cpp - fixed: The floor waggle code used FloatBobOffsets as sine table but this 2010-01-02 11:38:27 +00:00
shared_sbar.cpp - Added a NULL screen check when detaching HUD messages. 2009-07-16 23:07:20 +00:00