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- fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers.
SVN r2078 (trunk)
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2 changed files with 7 additions and 1 deletions
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@ -1,4 +1,5 @@
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January 2, 2010 (Changes by Graf Zahl)
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- fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers.
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- fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided
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by it. Reinstated the old '+1' this command had in the old code.
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- fixed: The floor waggle code used FloatBobOffsets as sine table but this
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@ -213,7 +213,6 @@ void APathFollower::BeginPlay ()
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Super::BeginPlay ();
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PrevNode = CurrNode = NULL;
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bActive = false;
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ChangeStatNum(STAT_ACTORMOVER);
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}
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void APathFollower::PostBeginPlay ()
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@ -508,6 +507,7 @@ class AActorMover : public APathFollower
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{
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DECLARE_CLASS (AActorMover, APathFollower)
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public:
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void BeginPlay();
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void PostBeginPlay ();
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void Activate (AActor *activator);
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void Deactivate (AActor *activator);
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@ -517,6 +517,11 @@ protected:
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IMPLEMENT_CLASS (AActorMover)
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void AActorMover::BeginPlay()
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{
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ChangeStatNum(STAT_ACTORMOVER);
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}
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void AActorMover::PostBeginPlay ()
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{
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Super::PostBeginPlay ();
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